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Tomb Giant

Creature 12 — giant, humanoid

AnvilCrasherLANDgiantundeaddivine

Masters of mausoleums and keepers of crypts, the dread creatures called tomb giants are anathema to all living beings, but especially so to other types of giants. Long ago, so the legends say, tomb giants sold their souls in exchange for unfathomable power over the undead. Tomb giants construct massive gothic settlements in haunted valleys and on forsaken hillsides, far enough away from the societies of smaller people that they remain relatively undisturbed, but close enough that they can raid t

Source: pathfinder-monster-core-2

Perception +25; darkvision, lifesense (imprecise) 60 feet
Languages common, jotun, necril
Skills athletics +25, medicine +25, occultism +23, religion +25, stealth +21
Str
+7
Dex
+3
Con
+6
Int
+3
Wis
+7
Cha
+4
Items Scythe, Black Onyx Gems
AC 32 Fort +22 Ref +19 Will +25
HP 255 (void healing)
Immunities death-effects
Speed 30 feet

Offense

Melee Scythe (deadly-d10, magical, reach-10, trip) +27, Damage 2d10+13 slashing
Melee Claw (agile, reach-10, unarmed) +26, Damage 3d6+13 slashing plus Dooming Touch
Ranged Rock (brutal) +24, range increment 120 feet, Damage 3d8+13 bludgeoning

Abilities

Lifesense (Imprecise) 60 feet — Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Dooming Touch (divine, void) — The tomb giant's claws carry the accursed power of their foul gods. A creature hit by the tomb giant's claw Strike becomes Doomed 1.
Font of Death (concentrate, unholy, void) — The tomb giant turns the spiritual tide on a creature that has just died, temporarily transforming it into a volatile vessel powered by the Void. The tomb giant touches a creature that died within the past 24 hours, infusing its flesh and bone with void energy. Once during the next hour, the tomb giant can spend a single action (from any distance) to release this void from the corpse in an explosion that deals 10d8 void damage in a 15-foot burst (DC 32 Fortitude save); if not released before the end of the hour, the energy dissipates harmlessly. The tomb giant can't use Font of Death while a previous corpse remains infused.
Divine Innate Spells DC 32
3rd Bind Undead (×3)
1st Harm (×3)

WORKS WELL WITH

SnareLANDA controller that keeps a target adjacent lets the reach weapon's trip effect land on the same victim turn after turn.
WeaverLANDA save-based debuffer stacking conditions compounds with Doomed to push a struck target toward a bad outcome faster.
SniperLANDA ranged attacker can pick off fleeing targets while this bruiser's reach and rock throws keep the front line locked down.

PUNISHES

✖ melee reliance✖ clumping✖ low Fortitude
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

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