Trexima Butoi
Creature 16 (unique) — undead, unholy
Pre-Remaster content. May include legacy alignment.
WeaverSniperLANDundeadunholy
A wizard whose insatiable desire for arcane power eclipsed their mortal life, the lich is a truly devious and versatile spellcaster. To gain more time to complete their goals, some desperate spellcasters pursue immortality by embracing undeath. After long years of research and the creation of a special container called a phylactery, a spellcaster takes the final step by imbibing a deadly concoction or casting dreadful incantations that transform them into a lich. While most undertake this drast
Source: stolen-fate-bestiary (Pre-Remaster)
Perception +26; darkvision
Languages aklo, common, daemonic, draconic, mwangi, necril, osiriani, sakvroth
Skills arcana +31, crafting +29, deception +29, intimidation +27, nature +27, stealth +27
Str
+0
Dex
+5
Con
+4
Int
+7
Wis
+5
Cha
+5
Items Staff of Necromancy (Greater), The Tangled Briar, Wand of Necrotize (Rank 7)
AC 37
Fort +25
Ref +28
Will +30
+1 status to all saves vs. vitality
HP 290 (void healing, rejuvenation)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances cold 15
Speed 25 feet
Offense
Melee Hand (finesse, magical) +30, Damage 5d8 void plus Lich Paralyzing Touch
Melee Staff (magical, two-hand-d8) +23, Damage 1d4+6 bludgeoning
Abilities
+1 Status to All Saves vs. Vitality —
Frightful Presence (aura, emotion, fear, mental) — 60 feet. DC 29 Will
A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is Frightened 1.
Failure The creature is Frightened 2.
Critical Failure The creature is Frightened 4.
A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is Frightened 1.
Failure The creature is Frightened 2.
Critical Failure The creature is Frightened 4.
Rejuvenation (arcane) — When a lich is destroyed, its soul immediately transfers to its Soul Cage . A lich can be permanently destroyed only if its soul cage is found and destroyed.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Drain Soul Cage — Frequency once per day
Effect The lich taps into its Soul Cage's power to cast any arcane spell up to 6th level, even if the spell being cast is not one of the lich's prepared spells. The lich's soul cage doesn't need to be present for the lich to use this ability.
Effect The lich taps into its Soul Cage's power to cast any arcane spell up to 6th level, even if the spell being cast is not one of the lich's prepared spells. The lich's soul cage doesn't need to be present for the lich to use this ability.
Paralyzing Touch (arcane, curse, incapacitation) — A creature damaged by the lich's hand Strike must succeed at a DC 32 Fortitude save against the lich's spell DC-4.
The creature becomes Paralyzed for 1 round on a failure. On a critical failure, the creature is paralyzed permanently, falls Prone, and seems dead. A DC 25 Medicine check reveals the victim is alive.
The creature becomes Paralyzed for 1 round on a failure. On a critical failure, the creature is paralyzed permanently, falls Prone, and seems dead. A DC 25 Medicine check reveals the victim is alive.
Siphon Life —
Steady Spellcasting — If a reaction would disrupt the lich's spellcasting action, the lich attempts a DC 15 Flat check. On a success, the action isn't disrupted.
Arcane Prepared Spells DC 37, attack +29
8th Horrid Wilting, Polar Ray
7th Eclipse Burst, Spell Turning
6th Mislead, Purple Worm Sting
5th Cloudkill, Wall of Ice
4th Dimension Door (×2), Fly, Freedom of Movement
3rd Paralyze, Stinking Cloud
2nd Dispel Magic, Mirror Image, Resist Energy, See Invisibility
1st Fear, Fleet Step, Grim Tendrils, Illusory Object, Magic Missile, Ray of Enfeeblement
Cantrips (8th) Detect Magic, Mage Hand, Message, Ray of Frost, Shield
WORKS WELL WITH
AnvilLANDAnvil holds enemies within Frightful Presence range while the Weaver's spells and Paralyzing Touch control the engagement.
CrasherLANDCrasher capitalizes on paralyzed and frightened foes the Weaver debilitates from spell range.
PUNISHES
✖ clumping✖ low Fortitude✖ low Will
Works well with · Punishes · Pairing advice
Unlock with Tactics
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