Triumph Siktempora
Creature 14 (rare) — siktempora, time
Pre-Remaster content. May include legacy alignment.
CrasherWeaverLANDsiktemporatime
Triumph siktemporas embody the emotional satisfaction of overcoming a task that took up much of a creature's mind, be it taking an apple seed from between one's teeth or winning a war. They exult in every victory they attain; however, they value only those successes won fairly not only abiding by the established rules of a competition but also enforcing those rules mercilessly upon other competitors. These siktemporas appear as small humanoids with four muscular arms and digitigrade legs. They
Source: pathfinder-bestiary-3 (Pre-Remaster)
Perception +24; darkvision
Languages aklo; (can't speak any language), telepathy 200 feet
Skills acrobatics +24, athletics +30, Dimension of Time Lore +24, diplomacy +23, intimidation +27, medicine +22, performance +25
Str
+8
Dex
+4
Con
+5
Int
+4
Wis
+4
Cha
+5
AC 35
Fort +25
Ref +24
Will +26
HP 190 (regeneration 40 (deactivated by chaotic, mental, or orichalcum))
Immunities disease, emotion, poison
Speed 60 feet (air walk)
Offense
Melee Glorious Fist (unarmed) +30, Damage 3d12+16 bludgeoning
Abilities
Telepathy 200 feet (aura, magical) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Regeneration 40 (Deactivated by Chaotic, Mental or Orichalcum) — This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.
Cheaters Never Prosper (aura, occult) — 50 feet. A creature within the aura who uses or benefits from an effect with the fortune trait must succeed at a DC 34 Will save or become Slowed 1 for 1 round (Slowed 2 on a critical failure).
Clinch Victory —
Temporal Sense — A siktempora can always roll Dimension of Time Lore for initiative. When it does, it gains a +2 circumstance bonus to the roll.
Uncanny Pounce —
Vie for Victory — The triumph siktempora pushes themself beyond their limits to secure victory over a chosen foe. They choose one target they can see and reach with a single Stride action. They attempt to Demoralize that target, ignoring the typical limitations on distance and with no penalty for not sharing a language with the target. They then Stride and attempt one Athletics attack action (such as Grapple or Disarm) against the target.
Winning Smile (emotion, mental, occult) — The triumph siktempora flashes their disarming grin at one creature within 15 feet. The target takes 10d8 mental damage (DC 34 Will save). On a failure, the target's attacks against the triumph siktempora also become nonlethal until the end of the target's next turn.
Occult Innate Spells DC 32, attack +24
4th Air Walk (Constant), Blink, Dimension Door (At Will)
WORKS WELL WITH
AnvilLANDAn anvil holds enemies in melee range, solving the positioning tension of keeping targets inside the crasher's anti-fortune aura and fist reach.
WeaverLANDA weaver's forced movement keeps enemies within the anti-fortune aura, resolving the positioning tension of mobile foes evading the crasher's debuff field.
MenderLANDA mender covers the crasher's durability gap against effects that bypass regeneration, addressing the tempo tension of sustained attrition.
PUNISHES
✖ fortune effects✖ low Will✖ standing still
Works well with · Punishes · Pairing advice
Unlock with Tactics
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