Troff Frostknuckles
Creature 14 (unique) — goblin, humanoid
Pre-Remaster content. May include legacy alignment.
CrasherFlankerLANDVERTICALgoblinhumanoidcold
Source: fists-of-the-ruby-phoenix-bestiary (Pre-Remaster)
Perception +23; darkvision
Languages goblin, skald, taldane
Skills acrobatics +27, athletics +27, stealth +27
Str
+5
Dex
+5
Con
+4
Int
+1
Wis
+3
Cha
+0
Items +2 Striking Frost Handwraps of Mighty Blows, Bracers of Armor II
AC 36
Fort +26
Ref +27
Will +25
HP 250
Resistances cold 10
Speed 30 feet, climb 20 feet
Offense
Melee Fist (agile, finesse, unarmed) +28, Damage 2d6+13 bludgeoning plus 1d6 cold
Melee Icicle Gouge (agile, backstabber, finesse, unarmed) +28, Damage 2d8+13 piercing plus 1d6 cold plus Trip
Abilities
Avalanche Pummel — Troff makes an icicle gouge Strike against an Off-Guard creature. On a hit, the creature is Dazzled. On a critical hit, the creature is Blinded. Either way, the effect lasts until the start of Troff's next turn. If his Strike fails (but isn't a critical failure), Troff still deals 13 piercing damage to the creature.
Chattering Blow (cold, press) — Critical Success The creature is unaffected.
Success The creature takes 2d4 persistent cold damage and a –5-foot status penalty to its Speeds until the persistent cold damage ends. Dealing fire damage to the creature is an especially effective way to help end the persistent cold damage (allowing a new flat check to end it at DC 10).
Failure As success, but the damage is 4d4 persistent cold damage and the penalty is –15-foot.
Critical Failure As success, but the damage is 6d4 persistent cold damage and the creature is Immobilized instead of taking a Speed penalty.
Success The creature takes 2d4 persistent cold damage and a –5-foot status penalty to its Speeds until the persistent cold damage ends. Dealing fire damage to the creature is an especially effective way to help end the persistent cold damage (allowing a new flat check to end it at DC 10).
Failure As success, but the damage is 4d4 persistent cold damage and the penalty is –15-foot.
Critical Failure As success, but the damage is 6d4 persistent cold damage and the creature is Immobilized instead of taking a Speed penalty.
Flurry of Blows (flourish) — Troff makes two Strikes with his fist or with a monk weapon. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.
Icicle Stance (stance) —
WORKS WELL WITH
SnareLAND / VERTICALA controller that inflicts Off-Guard turns this monk's Strike into a near-certain Dazzle-to-Blind chain.
AnvilLAND / VERTICALA durable frontline occupies a priority target while this striker uses a climb speed to flank from an unexpected angle.
SniperLAND / VERTICALA ranged attacker keeps pressure on a target already slowed by the persistent cold damage this striker inflicts.
PUNISHES
✖ clumping✖ melee reliance
Avoid stacking with another Crasher; both want to isolate and burst down the same priority target, wasting actions on redundant single-target damage.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Troff Frostknuckles in the encounter builder — free, no install.
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