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Troll King

Creature 10 — giant, troll

Pre-Remaster content. May include legacy alignment.

CrasherAnvilLANDgianttroll

Some trolls have learned the skills necessary to survive well beyond the typical life expectancy for their kind and rally others to follow their lead. These champions develop a number of talents that make them worthy leaders and potent hunters-namely their abilities to willingly boost the rate of their regeneration and to shake off the acid and fire that would hinder it, not to mention a bestial roar that can send would-be predators scurrying off. Troll kings possess a cunning far beyond their y

Source: pathfinder-bestiary (Pre-Remaster)

Perception +19; darkvision
Languages jotun
Skills athletics +21, intimidation +22, survival +17
Str
+7
Dex
+3
Con
+7
Int
-1
Wis
+1
Cha
+4
AC 28 Fort +23 Ref +17 Will +15
HP 220 (regeneration 30 (deactivated by acid or fire))
Weaknesses fire 10
Speed 30 feet

Offense

Melee Jaws (reach-10, unarmed) +23, Damage 2d12+13 piercing
Melee Claw (agile, reach-10, unarmed) +23, Damage 2d8+13 slashing

Abilities

Regeneration 30 (Deactivated by Acid or Fire) — This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.
Attack of Opportunity
Vigorous Shake
Forced Regeneration (concentrate) —
Primordial Roar (auditory, emotion, fear, mental) — The troll king unleashes a bestial roar. Each non-troll creature within 100-foot emanation{100 feet} must attempt a DC 29 Will save. The creature is then temporarily immune for 10 minutes.

Critical Success The creature is unaffected.

Success The creature is Frightened 1

Failure The creature is Frightened 2

Critical Failure The creature is Frightened 3
Rend — claw

A Rend entry lists a Strike the monster has.

Requirements The monster hit the same enemy with two consecutive Strikes of the listed type in the same round.

Effect The monster automatically deals that Strike's damage again to the enemy.
Unstoppable Charge — The troll king Strides twice in a straight line. It can make up to two claw Strikes during this movement and one jaws Strike at the end of its movement. It can't Strike the same creature more than once.

WORKS WELL WITH

SnareLANDA controller keeps targets grouped and adjacent so this brute's Unstoppable Charge and Reactive Strike both connect.
SniperLANDA ranged ally keeps damage flowing while this regenerating brute soaks melee attention up front.
WeaverLANDAn extra debuffer compounds pressure on Will saves already strained by the fear roar.

PUNISHES

✖ clumping✖ low Will saves✖ disengaging from melee
Avoid stacking with another high-HP damage-soaking threat; without fire or acid access the party's resources can stall against sustained regeneration.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Bestiary.

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