Unaasi
Creature 11 (unique) — ghoran, humanoid, plant
WeaverCrasherLANDghoranhumanoidplant
Source: wardens-of-wildwood-bestiary
Perception +21; low-light-vision
Languages common, draconic, fey, wildsong
Skills acrobatics +18, arcana +21, deception +24, diplomacy +24, Ghoran Memories +21, intimidation +24, nature +21, occultism +21, performance +22, society +21, stealth +18, survival +21
Str
+0
Dex
+3
Con
+1
Int
+4
Wis
+4
Cha
+5
Items Fighting Fan, Passage Charm, Wand of Thundering Echoes (4th-Rank Spell), Scroll of Sound Body (Rank 4), Scroll of Soothe (Rank 6), Gold Pieces (1000)
AC 28
Fort +18
Ref +20
Will +23
HP 160
Resistances mental 8
Weaknesses fire 8
Speed 25 feet
Offense
Melee Fighting Fan (agile, backstabber, deadly-d6, finesse) +22, Damage 2d4+6 slashing
Ranged Energy Surge +22, range increment 30 feet, Damage 4d6+6 fire
Abilities
Ghoran Memories — Unaasi can Recall Knowledge on any subject with a +21 modifier.
Delicious — Ghorans were originally created to be scrumptious food. A ghoran takes an additional 5 damage from jaws Strikes, fangs Strikes, or other similar Strikes with a creature's mouth. When a ghoran is Grabbed or Restrained by a creature's jaws, fangs, or mouth, the DC to Escape is increased by 2.
Explosive End (primal, wood) — When Unaasi dies, the planar portal inside them collapses, causing them to explode in a burst of scouring energy that deals 11d6 fire damage to all creatures in their luminant aura (DC 32 Reflex save). Their body is completely consumed, leaving behind only their gear.
Luminant Aura (aura, light) — 20 feet. The volatile planar energy coursing through a woodblessed's veins fills the area with dim light.
Reactive Flare —
Scouring Surge (fire, primal) — Unaasi unleashes the planar energy coursing through their body for a split-second, dealing 11d6 fire damage (DC 30 Reflex save) to all creatures in their luminant aura. They can't use Scouring Surge again for 1d4 rounds.
Signature Spells — Unaasi can heighten the following spells freely: Charm, Force Barrage, Resist Energy, Rip the Spirit, Soothe.
Steady Spellcasting — Unaasi is a confident spellcaster and doesn't easily lose their focus. If a reaction would disrupt their spellcasting action, Unaasi attempts a DC 15 Flat. If they succeed, their action isn't disrupted.
Tap Planar Gate (concentrate, primal) — Unaasi taps into the planar energy surging through them, using this energy to empower themself or their next attack.
If their next action is to Stride, Unaasi is launched off the ground and propelled forward. During this Stride, they have a fly Speed equal to their Speed. If they don't end their movement on a solid surface that can support their weight, they fall.
If their next action is to make a melee or ranged Strike, that Strike deals an additional 3d6 fire damage.
If their next action is to Cast a Spell, the range of that spell increases by 30 feet, and the area of that spell increases by 10 feet.
If their next action is to Stride, Unaasi is launched off the ground and propelled forward. During this Stride, they have a fly Speed equal to their Speed. If they don't end their movement on a solid surface that can support their weight, they fall.
If their next action is to make a melee or ranged Strike, that Strike deals an additional 3d6 fire damage.
If their next action is to Cast a Spell, the range of that spell increases by 30 feet, and the area of that spell increases by 10 feet.
Occult Spontaneous Spells DC 32, attack +24
6th Dominate
5th Mirror Malefactors, Repelling Pulse, Rip the Spirit
4th Containment, Telepathy
3rd Haste, Slow
2nd Darkvision, Invisibility, Resist Energy, Translate
1st Charm, Force Barrage, Soothe, Sure Strike
Cantrips (6th) Daze, Detect Magic, Figment, Read Aura
Primal Innate Spells DC 32, attack +24
2nd Entangling Flora, Oaken Resilience
1st Cleanse Cuisine, Detect Poison, Protector Tree
Cantrips (2nd) Tangle Vine, Timber
Occult Focus Spells DC 32, attack +24; 2 Focus Points
1st Counter Performance
Cantrips (1st) Dirge of Doom, Courageous Anthem
WORKS WELL WITH
AnvilLANDA durable bodyguard absorbs melee pressure so this explosive caster can keep unleashing energy from range.
SniperLANDA second ranged threat compounds the pressure of the fire-based Strikes and spells, overwhelming limited party resources.
SnareLANDA controller that keeps foes bunched turns the area-effect fire abilities into near-certain hits.
PUNISHES
✖ clumping✖ melee reliance✖ low Reflex
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Unaasi in the encounter builder — free, no install.
Open in PathfinderGM →