Undead Brain Collector
Creature 7 (unique) — aberration, undead, unholy
Pre-Remaster content. May include legacy alignment.
Source: malevolence-bestiary (Pre-Remaster)
Perception +17; darkvision
Languages aklo, chthonian, common, draconic, protean, sakvroth; telepathy 100 feet
Skills acrobatics +16, athletics +17, occultism +12, stealth +16
Str
+6
Dex
+3
Con
+5
Int
-1
Wis
+4
Cha
+0
AC 24
Fort +18
Ref +12
Will +15
+1 status to all saves vs. magic
HP 130 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Speed 25 feet
Offense
Melee Jaws (unarmed) +18, Damage 2d10+8 piercing plus Mind Rotting Toxin
Melee Claws (agile) +18, Damage 2d8+8 slashing
Abilities
Absorb Phantom Brain —
+1 Status to All Saves vs. Magic —
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Brainlash (mental, occult) — The undead brain collector extrudes a writhing tangle of ectoplasm from its bursted brain blisters. These ectoplasmic strands lash out at all living targets within 30 feet. Targets in this area must attempt a DC 25 Will save.
After the undead brain collector uses this ability, seven phantom brains glow and shimmer where its brain blisters once were. It can't use Brainlash again until all seven phantom brains are Absorbed.
Critical Success The creature is unaffected.
Success The creature takes 4d6 mental damage.
Failure The creature takes 8d6 mental damage.
Critical Failure The creature takes 8d6 mental damage and is Confused.
After the undead brain collector uses this ability, seven phantom brains glow and shimmer where its brain blisters once were. It can't use Brainlash again until all seven phantom brains are Absorbed.
Critical Success The creature is unaffected.
Success The creature takes 4d6 mental damage.
Failure The creature takes 8d6 mental damage.
Critical Failure The creature takes 8d6 mental damage and is Confused.
Mind-Rotting Toxin (poison) — Saving Throw DC 25 Fortitude
Maximum Duration 6 rounds
Stage 1 1d6 void and Stupefied 1 (1 round)
Stage 2 1d6 void, stupefied 1, and Slowed 1 (1 round)
Stage 3 2d6 void, Stupefied 2, and slowed 1 (1 round)
Maximum Duration 6 rounds
Stage 1 1d6 void and Stupefied 1 (1 round)
Stage 2 1d6 void, stupefied 1, and Slowed 1 (1 round)
Stage 3 2d6 void, Stupefied 2, and slowed 1 (1 round)
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