Urdefhan Hunter
Creature 12 — humanoid, urdefhan
Pre-Remaster content. May include legacy alignment.
SniperFlankerLANDhumanoidvoid
Urdefhan hunters serve as their cults' trappers, hunters, and poachers. Many urdefhan hunters use skavelings to traverse the massive caverns of the Darklands and scout for prey. Urdefhans believe themselves to be spawn of the First Horseman of the Apocalypse, who planted them on the Material Plane to serve as harbingers of the end times. These warmongering humanoids live in groups called cults in the Darklands vaults of Orv.
Source: extinction-curse-bestiary (Pre-Remaster)
Perception +26; greater-darkvision
Languages aklo, daemonic, sakvroth
Skills acrobatics +24, nature +23, religion +21, stealth +26, survival +25 (+27 to Track)
Str
+4
Dex
+6
Con
+4
Int
+2
Wis
+5
Cha
+1
Items Composite Longbow, Rhoka Sword
AC 34
Fort +20
Ref +26
Will +23
HP 190 (void healing)
Immunities disease, fear-effects, death-effects
Weaknesses vitality 12
Speed 30 feet
Offense
Melee Rhoka Sword (fatal-d10, magical, two-hand-d12) +24, Damage 2d8+10 slashing
Melee Jaws (agile, unarmed) +22, Damage 3d6+10 piercing plus Wicked Bite
Ranged Composite Longbow (deadly-d10, magical, propulsive, reload-0, volley-30) +26, range increment 100 feet, Damage 2d8+4 piercing
Abilities
Greater Darkvision — A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.
Necrotic Decay (divine, void) — When an urdefhan dies, its invisible flesh quickly rots away and sublimates into a foul-smelling gas that fills a 5-foot emanation around the body.
This gas deals 12d6 void damage to creatures in this area as their flesh curdles and rots as well (DC 32 Fortitude save).
This gas deals 12d6 void damage to creatures in this area as their flesh curdles and rots as well (DC 32 Fortitude save).
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Deadly Aim — The urdefhan hunter makes a ranged Strike at a –2 penalty. The urdefhan deals 4 additional damage with this Strike.
Double Shot —
Mounted Bow Expert — Urdefhan hunters can make composite longbow Strikes while mounted.
Wicked Bite — Drain Blood The urdefhan drinks some of the creature's blood. On a failed save, the creature is Drained 1 and the urdefhan regains 5 healing HP (or, on a critical failure, it's Drained 2 and the urdefhan regains 10 healing HP).
Drain Vitality (necromancy) The urdefhan draws out some of the creature's vital essence. The creature becomes Enfeebled 1 for 1 hour on a failed save (or Enfeebled 2 for 1 hour on a critical failure).
Drain Vitality (necromancy) The urdefhan draws out some of the creature's vital essence. The creature becomes Enfeebled 1 for 1 hour on a failed save (or Enfeebled 2 for 1 hour on a critical failure).
Divine Innate Spells DC 29, attack +23
2nd Death Knell
1st Feather Fall (At Will) (Self Only), Ray of Enfeeblement
WORKS WELL WITH
AnvilLANDA durable frontliner holds enemies at optimal range for uninterrupted bow volleys.
SnareLANDTraps slow advances across open ground, extending the window for ranged punishment.
MenderLANDHealing support compensates for fragility when enemies close past volley range.
PUNISHES
✖ melee reliance✖ clumping
Stacking snipers creates a fragile backline vulnerable to coordinated rushes.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Urdefhan Hunter in the encounter builder — free, no install.
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