Urdefhan Lasher
Creature 7 — humanoid, urdefhan
Pre-Remaster content. May include legacy alignment.
AnvilCrasherLANDhumanoidvoidblood-drain
Trained from a young age with the strange and powerful shauth lashes, urdefhan lashers would rather die than retreat from combat. Translucent-skinned scourges of the Darklands, urdefhans are remorseless killers and foot soldiers of the world's end.
Source: abomination-vaults-bestiary (Pre-Remaster)
Perception +16; greater-darkvision
Languages aklo, daemonic, sakvroth
Skills athletics +17, intimidation +13, religion +14, survival +14
Str
+5
Dex
+3
Con
+4
Int
+0
Wis
+3
Cha
+2
Items Shauth Lash, Chain Shirt
AC 24
Fort +17
Ref +14
Will +16
HP 120 (void healing)
Immunities death-effects, disease, fear-effects
Weaknesses vitality 5
Speed 25 feet
Offense
Melee Shauth Lash (deadly-d8, trip) +18, Damage 2d8+7 slashing plus Grab, Wicked Bite
Melee Jaws (unarmed) +17, Damage 2d6+7 piercing plus Wicked Bite
Abilities
Greater Darkvision — A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.
Necrotic Decay (divine, void) — When an urdefhan dies, its invisible flesh quickly rots away and sublimates into a foul-smelling gas that fills a 5-foot emanation around the body.
This gas deals 7d6 void damage to creatures in this area as their flesh curdles and rots as well (DC 24 Fortitude save).
This gas deals 7d6 void damage to creatures in this area as their flesh curdles and rots as well (DC 24 Fortitude save).
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Constrict — 1d8+7 slashing damage, DC 25 Fortitude
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
Shauth Seize — The lasher gains the Grab ability with a shauth lash and can use their Wicked Bite through magical shauth weapon Strikes.
Wicked Bite — Drain Blood DC 25 Fortitude The urdefhan drinks some of the creature's blood. On a failed save, the creature is Drained 1 and the urdefhan regains 10 healing HP (or, on a critical failure, it's Drained 2 and the urdefhan regains 20 healing HP).
Drain Vitality (necromancy) DC 25 Fortitude The urdefhan draws out some of the creature's vital essence. The creature becomes Enfeebled 1 for 1 hour on a failed save (or Enfeebled 2 for 1 hour on a critical failure).
Drain Vitality (necromancy) DC 25 Fortitude The urdefhan draws out some of the creature's vital essence. The creature becomes Enfeebled 1 for 1 hour on a failed save (or Enfeebled 2 for 1 hour on a critical failure).
Grab —
Divine Innate Spells DC 22, attack +14
3rd Paralyze
2nd Death Knell
1st Feather Fall (At Will) (Self Only), Ray of Enfeeblement
WORKS WELL WITH
SniperLANDA ranged attacker can keep hitting a grabbed target while this brute prevents it from disengaging.
SnareLANDA controller that adds save-based debuffs compounds the pressure on a target already pinned by Grab.
WeaverLANDA spellcaster with battlefield control can lock down additional foes while this brute occupies the front line.
PUNISHES
✖ clumping✖ low fortitude saves✖ single-target overcommit
The gas released on defeat can catch nearby allies as well as foes, so avoid crowding it with other melee attackers.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Urdefhan Lasher in the encounter builder — free, no install.
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