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Usher

Creature 7 — construct, mindless

AnvilLANDconstructcold

Giant animated statues' increased size and power make them most useful in large vaults, spacious chambers, or outdoor locations. Tasks beyond their capabilities typically require a more advanced construct, not an animated object. Granted a semblance of life through the use of rituals or other strange magic, animated objects take many forms and serve a variety of uses. A few examples of typical animated objects are listed below. Many of these creatures serve as guardians, surprising unsuspecting

Source: wardens-of-wildwood-bestiary

Perception +13; darkvision
Skills athletics +17
Str
+6
Dex
-1
Con
+6
Int
-5
Wis
+0
Cha
-5
AC 26 ((22 when broken); construct armor) Fort +17 Ref +10 Will +9
HP 100
Immunities mental
Speed 30 feet

Offense

Melee Stone Fist (magical) +19, Damage 2d12+6 bludgeoning plus Grab
Ranged Flaming Coal (fire, magical) +12, range increment 80 feet, Damage 2d6+6 bludgeoning

Abilities

Construct Armor (Hardness 10) — Like normal objects, a giant animated statue has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once a giant animated statue is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 22.
Brazier — The statue carries a wide brazier full of hot coals. To make flaming coal Strikes or use Burn Alive, the statue must have the brazier held in one hand or otherwise have it within reach.

Instead of targeting the statue with an attack, a creature can target the brazier directly. The brazier has the same AC and saves as the statue.

Dealing 15 cold damage to the brazier or dousing it with at least 2 gallons of water extinguishes the coals. This prevents the statue from using Burn Alive and causes its ranged attacks to no longer deal fire damage.
Burn Alive (fire) — The statue grinds a creature it has Grabbed or Restrained into the red-hot coals of its brazier. The target takes 3d8 cold plus 1d8 persistent cold damage.
Fey Fire — The construct's ranged Strike, Brazier, and Burn Alive abilities deal cold damage instead of fire damage, and they do not ignite combustible materials.
Grab

WORKS WELL WITH

FlankerLANDAnvil immobilizes targets with Grab, guaranteeing flanking bonuses for the partner.
SniperLANDAnvil holds the front line while Sniper delivers damage from safe range.
WeaverLANDWeaver controls battlefield geometry while the durable Anvil commands the central engagement.

PUNISHES

✖ low damage per hit✖ standing still
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #201: Pactbreaker.

This stat block is Remaster content, used under the ORC License. Reserved Material and Product Identity remain the property of Paizo Inc.

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