Valkyrie
Creature 12 — aesir, monitor
MenderWeaverLANDAERIALaesirmonitorelectricity
The song of the valkyries plays wherever steel rings against steel. Choosers of the slain and so-called angels of battle, valkyries are humanoid individuals of impressive physical stature who seek the most epic battles and legendary conficts so they can lay claim to the souls of the world's greatest warriors. The valkyries transform these souls into the implacable immortals known as einherjar. Valkyries most often serve gods of battle and war, though one might pledge their service to any deity
Source: pathfinder-monster-core-2
Perception +22; darkvision
Languages common, jotun; ravenspeaker, truespeech
Skills acrobatics +25, athletics +25, diplomacy +23, intimidation +23, religion +22
Str
+7
Dex
+5
Con
+5
Int
+3
Wis
+4
Cha
+5
Items Spear, Breastplate
AC 33
Fort +24
Ref +20
Will +23
HP 215
Resistances electricity 15
Speed 25 feet, fly 60 feet
Offense
Melee Spear (magical) +28, Damage 2d6+15 piercing plus 1d12 electricity
Ranged Spear (magical, thrown-20) +26, Damage 2d6+15 piercing plus 1d12 electricity
Abilities
Claimer of the Slain (concentrate, divine) — Valkyries can detect the souls of those recently slain in combat. A valkyrie spends 10 minutes praying over the body of a creature who has been dead for no more than 12 hours; if that creature is worthy of becoming an Einherji, the valkyrie transforms that creature into an einherji.
Ravenspeaker (divine) — Valkyries use ravens as servants and spies. They can speak with ravens, and they can have up to three raven servitors who follow their commands. Valkyries can constantly observe whatever their commanded ravens sense.
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Reactive Strike — You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.
Recall the Fallen (divine, healing) — Frequency once per day
Trigger An allied creature within 60 feet who isn't a construct or undead is reduced to 0 Hit Points and their Dying value is 2 or less
Effect The valkyrie restores 5d10 healing Hit Points to the target.
Trigger An allied creature within 60 feet who isn't a construct or undead is reduced to 0 Hit Points and their Dying value is 2 or less
Effect The valkyrie restores 5d10 healing Hit Points to the target.
Storm of Battle (divine, electricity) — The valkyrie hurls her spear into the air, creating a massive storm in a 100-foot burst. Spears of lightning rain down upon enemies in the area, dealing 4d12 electricity damage (DC 32 Reflex save).
Divine Innate Spells DC 29, attack +21
7th Interplanar Teleport (self and mount only)
5th Truespeech (Constant)
3rd Heroism, Heroism, Safe Passage
2nd Augury, Status
1st Heal, Infuse Vitality
WORKS WELL WITH
AnvilLAND / AERIALA frontline ally that absorbs incoming hits gives this creature time to hold its emergency revive ability in reserve rather than spending it early.
CrasherLAND / AERIALAn aggressive striker can afford riskier all-in attacks knowing this creature can bring them back from Dying if the trade goes wrong.
SniperLAND / AERIALA ranged attacker forces the party to spread out, which plays into the wide burst of the storm ability landing on more than one target at once.
PUNISHES
✖ overextension✖ low-HP dives✖ clumping
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Valkyrie in the encounter builder — free, no install.
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