← Bestiary index

Vanth Warrior

Creature 14 (uncommon) — monitor, psychopomp

Pre-Remaster content. May include legacy alignment.

CrasherFlankerLANDAERIALmonitorpsychopomp

Protecting the Boneyard are the stern and resolute guardians of the dead known as vanths, psychopomps who resemble skeletons with raven-like wings and a mask resembling a vulture's skull. Vanths carry black scythes to fight against those who would disturb the natural progression of souls, and they consider any visitor to the Boneyard a potential troublemaker. When the psychopomp armies go to war, vanths serve as front-line soldiers. They rarely speak and even more rarely show any emotion other t

Source: blood-lords-bestiary (Pre-Remaster)

Perception +25; darkvision, lifesense 60 feet
Languages chthonian, diabolic, empyrean, requian
Skills acrobatics +28, athletics +28, Boneyard Lore +25, intimidation +25, occultism +23, religion +23, stealth +28
Str
+8
Dex
+5
Con
+4
Int
+4
Wis
+5
Cha
+4
Items Scythe
AC 37 Fort +25 Ref +22 Will +28 +1 status to all saves vs. magic
HP 255
Immunities death-effects, disease
Resistances void 10, poison 10
Speed 25 feet, fly 40 feet

Offense

Melee Scythe (deadly-d10, magical, trip) +29, Damage 3d12+14 slashing plus Spirit Touch
Melee Jaws (agile, unarmed) +29, Damage 3d8+14 slashing plus Spirit Touch

Abilities

Lifesense 60 feet — Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors.
+1 Status to All Saves vs. Magic
Attack of Opportunity
Frightful Presence (aura, emotion, fear, mental) — 20 feet. DC 34 Will

A creature that first enters the area must attempt a Will save.

Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.

Critical Success The creature is unaffected by the presence.

Success The creature is Frightened 1.

Failure The creature is Frightened 2.

Critical Failure The creature is Frightened 4.
Infuse Weapon (divine) — A vanth's scythe is their symbol of office and gains a measure of their personal power. This scythe becomes a +2 striking scythe and is treated as if it were adamantine while the vanth wields it. A vanth whose scythe is taken or destroyed can infuse a new one with an hour of work.
Reaping Scythe — The vanth throws their scythe, which flies in a 60-foot line, dealing 6d8 slashing damage to all creatures in the area (DC 34 Reflex) and returns to the vanth's hand.
Spirit Touch (incorporeal) — A vanth's Strikes affect incorporeal creatures with the effects of a Ghost Touch property rune and deal 3d6 void damage to living creatures and 3d6 vitality damage to undead.
Vanth's Curse (curse, divine, misfortune) — Frequency three times per day

Effect The vanth bestows a curse on a creature by touching it with their scythe. The creature must attempt a DC 34 Will save.

Critical Success The target is unaffected and is temporarily immune to Vanth's Curse for 24 hours.

Success The target feels a momentary shudder of doom and is Stupefied 2 for 1 minute by the distracting sensation.

Failure The target becomes morose and glum as it accepts its own inevitable fate. For 1 hour, the target is Stupefied 3. Each time the target gains the dying condition, the stupefied value increases by 1, to a maximum value of stupefied 6.

Critical Failure As failure, but the effect is permanent.
Divine Innate Spells DC 34, attack +26
4th Dimension Door, Dimension Door (At Will)
3rd Locate (×3), Searing Light (×3)
2nd Invisibility (At Will) (×1)

WORKS WELL WITH

AnvilLAND / AERIALAn anvil holds enemies in place while the vanth circles with fly speed to line up Reaping Scythe.
WeaverLAND / AERIALA weaver clusters enemies for the vanth's Reaping Scythe line and Frightful Presence.
MenderLAND / AERIALThe vanth's aggressive forward pressure needs a mender to offset the durability gap from its offensive focus.

PUNISHES

✖ clumping✖ movement✖ low Will✖ incorporeal
Another Crasher — two high-damage strikers lack the control to protect each other.
Works well with · Punishes · Pairing advice Unlock with Tactics

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #186: Ghost King's Rage.

This stat block is Open Game Content, used under the Open Game License 1.0a (full license text) and not under the ORC License. The Section 15 copyright notice required by that license is reproduced in full on our licenses page.

Full licenses · Privacy · Terms · Walkthrough

Run Vanth Warrior in the encounter builder — free, no install.

Open in PathfinderGM →