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Veldenar

Creature 11 — air, elemental

Pre-Remaster content. May include legacy alignment.

AnvilWeaverLANDAERIALelementalaircold

Some dangers lurking within the Endless Sky can doom prey before they even realize it; such are the ambush tactics of the 20-foot-tall elementals known as veldenars. Their inherent invisibility and pale, almost translucent forms make them among the most deadly creatures to call the Plane of Air home. Veldenars resemble amphibians from the Universe, albeit with myriad red eyes and an affinity for cold. Hunting along the edges of eternal storms, the event horizons of dead zones, and the banks of

Source: rage-of-elements-bestiary (Pre-Remaster)

Perception +24; darkvision; all-around vision
Languages sussuran
Skills athletics +20, intimidation +20, stealth +23
Str
+7
Dex
+5
Con
+5
Int
-2
Wis
+2
Cha
+0
AC 32 Fort +24 Ref +21 Will +18
HP 190
Immunities cold
Resistances electricity 10
Weaknesses fire 10
Speed 25 feet, fly 25 feet

Offense

Melee Tongue (reach-15) +25, Damage 2d10+10 bludgeoning plus 1d10 cold

Abilities

All-Around Vision — This monster can see in all directions simultaneously and therefore can't be flanked.
Attack of Opportunity
Natural Invisibility — A veldenar is naturally Invisible and only becomes visible when using a hostile action. Creatures it has engulfed remain visible within it, albeit slightly blurred by the veldenar's translucent skin.
Viscous Breath (air, aura) — 15 feet. The veldenar raises the viscosity of the surrounding air just by breathing it. Creatures who enter or start their turn within the emanation treat the area as difficult terrain and take a –2 status penalty to any non-magical physical attacks they attempt. This aura is suppressed whenever the veldenar has a creature engulfed.
Vacuum (air) —

WORKS WELL WITH

CrasherLAND / AERIALCrasher closes with slowed enemies inside the Anvil's viscous-air zone while the invisible bulk holds attention and threatens Attacks of Opportunity.
SniperLAND / AERIALRanged damage profits from the positional disruption and penalty the area-denial field imposes on approaching creatures.
FlankerLAND / AERIALMobile Flanker exploits off-guard conditions created when the Anvil's reach and invisibility force enemies to divide their attention.

PUNISHES

✖ clumping✖ mobility✖ melee rush
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Rage of Elements.

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