Veshumirix
Creature 16 (unique) — dragon, fire
Pre-Remaster content. May include legacy alignment.
CrasherAnvilLANDAERIALAQUATICdragonfire
Source: age-of-ashes-bestiary (Pre-Remaster)
Perception +28; darkvision, scent (imprecise) 60 feet
Languages chthonian, common, draconic, petran, pyric, sakvroth
Skills acrobatics +30, athletics +30, deception +26, intimidation +32, nature +24, stealth +27, survival +24
Str
+7
Dex
+4
Con
+5
Int
+4
Wis
+4
Cha
+6
AC 39
Fort +29
Ref +28
Will +26
+1 status to all saves vs. magic
HP 300
Immunities fire, paralyzed, sleep
Weaknesses cold 15
Speed 50 feet, fly 160 feet, swim 50 feet (magma swim)
Offense
Melee Jaws (fire, magical, reach-15, unarmed) +33, Damage 3d10+15 piercing plus 4d6 fire
Melee Claw (agile, magical, reach-10, unarmed) +33, Damage 3d10+15 slashing
Melee Tail (magical, reach-20) +31, Damage 2d12+15 bludgeoning
Melee Horns (magical, reach-15) +31, Damage 2d10+15 bludgeoning
Abilities
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
+1 Status to All Saves vs. Magic —
Frightful Presence (aura, emotion, fear, mental) — 90 feet. DC 34 Will
A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is Frightened 1.
Failure The creature is Frightened 2.
Critical Failure The creature is Frightened 4.
A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is Frightened 1.
Failure The creature is Frightened 2.
Critical Failure The creature is Frightened 4.
Wing Deflection —
Breath Weapon (fire, primal) — Veshumirix breathes a blast of magma that deals 9d6 fire plus 4d12 bludgeoning{9d6 fire damage and 4d12 bludgeoning damage} in a 60-foot cone (DC 42 Reflex save).
He can't use Breath Weapon again for 1d4 rounds.
He can't use Breath Weapon again for 1d4 rounds.
Draconic Frenzy — Veshumirix makes two claw Strikes and one horns Strike in any order.
Draconic Momentum — Veshumirix recharges his Breath Weapon whenever he scores a critical hit with a Strike.
Magma Swim — A magma dragon's swim Speed functions only when the dragon is swimming through magma or molten lava.
Volcanic Purge — If the next action Veshumirix uses is Breath Weapon, the magma clings to those it damages. Each creature that fails its save against the Breath Weapon takes 4d6 persistent fire damage, and as long as it has this persistent fire damage, it also takes a –10-foot status penalty to its Speeds.
Primal Innate Spells DC 40, attack +32
4th Fire Shield (Constant), Wall of Fire (At Will)
3rd Fireball
1st Burning Hands (At Will)
Cantrips (4th) Produce Flame
WORKS WELL WITH
FlankerLAND / AERIAL / AQUATICFlanking-critical strikes raise the crit rate to recharge the breath weapon through Draconic Momentum.
WeaverLAND / AERIAL / AQUATICArea control constrains enemies into the 60-foot cone for maximum breath weapon coverage.
MenderLAND / AERIAL / AQUATICSustained recovery keeps the durable frontliner in the fight during prolonged attrition.
PUNISHES
✖ clumping✖ low Will✖ standing still
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Veshumirix in the encounter builder — free, no install.
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