Virulak Necromancer
Creature 7 (rare) — undead, unholy
Pre-Remaster content. May include legacy alignment.
WeaverSnareLANDundeadunholypoison
Virulak necromancers are often intrigued by the interplay between poison and undeath, testing toxins on their dead flesh or, more commonly, on hapless living victims. This virulak necromancer was once a sorcerer but now considers their bloodline irrelevant. When a creature dies from poison, it sometimes rises as a virulak: an undead being infused with lethal venom. Most virulaks are solitary creatures with memories of an excruciating death. Occasionally, a mass poisoning produces numerous simul
Source: blood-lords-bestiary (Pre-Remaster)
Perception +13; darkvision
Languages common, necril
Skills arcana +15, crafting +15, diplomacy +17, intimidation +17, religion +13
Str
+4
Dex
+0
Con
+4
Int
+2
Wis
+2
Cha
+6
AC 24
Fort +15
Ref +12
Will +18
HP 115 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Speed 25 feet
Offense
Melee Claw (agile, unarmed) +18, Damage 2d8 + 6 slashing plus Undead Virulence
Abilities
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Uncanny Necromancy — The virulak necromancer can freely heighten False Vitality, Grim Tendrils, and Vampiric Feast to any level they can cast without knowing them at higher levels.
Undead Virulence (poison, virulent) — Saving Throw DC 25 Fortitude
Maximum Duration 6 rounds
Stage 1 2d8 poison damage (1 round)
Stage 2 3d8 poison damage (1 round)
Stage 3 4d8 poison damage (1 round)
Maximum Duration 6 rounds
Stage 1 2d8 poison damage (1 round)
Stage 2 3d8 poison damage (1 round)
Stage 3 4d8 poison damage (1 round)
Venomous Gaze (concentrate, divine, poison, visual) — The virulak locks its gaze on a single creature within 30 feet. The target is exposed to the virulak's undead virulence.
Arcane Spontaneous Spells DC 25, attack +17
4th Enervation, Vampiric Maiden
3rd Bind Undead, Blindness, Vampiric Touch
2nd False Life, Gentle Repose, Spectral Hand
1st Grim Tendrils, Ray of Enfeeblement, True Strike
Cantrips (4th) Chill Touch, Electric Arc, Mage Hand, Read Aura, Shield
WORKS WELL WITH
AnvilLANDA durable frontline body buys the rounds this caster needs to land its heightened spells and staged poison before being run down.
FlankerLANDA mobile striker exploiting the Off-Guard windows created by staged poison converts the caster's setup into precision damage.
CrasherLANDAn aggressive melee threat forces defensive choices, letting the caster's ranged gaze attack go unanswered from a distance.
PUNISHES
✖ clumping✖ low Fortitude✖ prolonged engagements
Avoid stacking with another Weaver; both compete for the party's limited save-based resources without protecting each other from being focused down.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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