Vordakai
Creature 12 (unique) — undead, unholy
Pre-Remaster content. May include legacy alignment.
WeaverShadeLANDundead
At the height of his power well over 10,000 years ago, the original Vordakai was among the most powerful necromancers of the land. When this cyclops tyrant was defeated during the chaos following Earthfall, one of his apprentices claimed his name as well as his greatest treasure, the Oculus of Abaddon . Though he had been the least of the necromancer's apprentices, the new Vordakai was nevertheless a powerful wizard, but it would take more than power to claim the true Vordakai's mantle. Betrayed
Source: kingmaker-bestiary (Pre-Remaster)
Perception +23; truesight 60 feet, darkvision
Languages cyclops, daemonic, jotun, necril
Skills Abaddon Lore +27, acrobatics +20, arcana +25, athletics +21, crafting +23, deception +21, intimidation +21, occultism +25, religion +25
Str
+5
Dex
+4
Con
+5
Int
+7
Wis
+5
Cha
+5
Items Eclipsed Incantations, Oculus of Abaddon
AC 33
Fort +23
Ref +20
Will +25
+1 status to all saves vs. vitality
HP 200 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances cold 10
Speed 25 feet
Offense
Melee Hand (finesse, magical, reach-10) +24, Damage 4d8 void plus Lich Paralyzing Touch
Abilities
+1 Status to All Saves vs. Vitality —
Atrophied Lich — Sometimes, a lich that remains immobile and insensible for extended periods of time-as Vordakai did after he was imprisoned in his tomb just prior to Earthfall 10,000 years ago-can become atrophied. The exact effects of atrophy vary from lich to lich but always result in a reduction of spellcasting power and damage to their soul cage link.
In Vordakai's case, he has forgotten much arcane lore and lost a significant amount of his spellcasting ability. At the height of his power, he was a 20th-level wizard, but today, his power has reduced to that of a 12th-level wizard. More troubling to the lich is the fact that he can no longer use a soul cage to rejuvenate-if Vordakai is destroyed, he crumbles to dust, forever dead. Given time, Vordakai could recover his power and regain his rejuvenation ability, but it's unlikely the PCs will give him that chance, as it would take the lich several years to undo the ravages of centuries.
In Vordakai's case, he has forgotten much arcane lore and lost a significant amount of his spellcasting ability. At the height of his power, he was a 20th-level wizard, but today, his power has reduced to that of a 12th-level wizard. More troubling to the lich is the fact that he can no longer use a soul cage to rejuvenate-if Vordakai is destroyed, he crumbles to dust, forever dead. Given time, Vordakai could recover his power and regain his rejuvenation ability, but it's unlikely the PCs will give him that chance, as it would take the lich several years to undo the ravages of centuries.
Counterspell —
Flash of Insight (fortune, occult) — Frequency once per day.
Trigger Vordakai is about to roll a d20.
Effect Vordakai peers into an occluded spectrum of possible futures. He gets a success (but not a critical success) without rolling.
Trigger Vordakai is about to roll a d20.
Effect Vordakai peers into an occluded spectrum of possible futures. He gets a success (but not a critical success) without rolling.
Frightful Presence (aura, emotion, fear, mental) — 60 feet. DC 29 Will
A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is Frightened 1.
Failure The creature is Frightened 2.
Critical Failure The creature is Frightened 4.
A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is Frightened 1.
Failure The creature is Frightened 2.
Critical Failure The creature is Frightened 4.
Steady Spellcasting — If a reaction would disrupt Vordakai's spellcasting action, the lich attempts a DC 15 Flat. On a success, the action isn't disrupted.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Consume Memories (arcane, attack, mental) — Vordakai draws out a creature's memories and consumes them, learning bits and pieces of the world through the victim's thoughts. The lich makes a hand Strike against the target; if he hits, he deals 6d6 void damage. The target must attempt a DC 32 Will save, after which it is temporarily immune to Consume Memories for 24 hours.
Critical Success The target takes no additional ill effects.
Success The target becomes Stupefied 1 for 1 round.
Failure The target becomes stupefied 1 with an unlimited duration. Vordakai gains a +1 status bonus to all skill checks for 1 minute as a result of the consumed memories.
Critical Failure As failure, but the target is Stupefied 2 with an unlimited duration. In addition, Vordakai can telepathically learn one specific bit of secret information known by the victim, subject to the GM's discretion.
Critical Success The target takes no additional ill effects.
Success The target becomes Stupefied 1 for 1 round.
Failure The target becomes stupefied 1 with an unlimited duration. Vordakai gains a +1 status bonus to all skill checks for 1 minute as a result of the consumed memories.
Critical Failure As failure, but the target is Stupefied 2 with an unlimited duration. In addition, Vordakai can telepathically learn one specific bit of secret information known by the victim, subject to the GM's discretion.
Drain Oculus — Frequency once per day
Effect Vordakai taps into the Oculus of Abaddon's power to cast any arcane spell up to 6th level, even if the spell being cast is not one of his prepared spells.
Effect Vordakai taps into the Oculus of Abaddon's power to cast any arcane spell up to 6th level, even if the spell being cast is not one of his prepared spells.
Familiar — Vordakai's familiar is Horagnamon
Paralyzing Touch (arcane, curse, incapacitation) — A creature damaged by the lich's hand Strike must succeed at a DC 32 Fortitude save.
The creature becomes Paralyzed for 1 round on a failure. On a critical failure, the creature is paralyzed permanently, falls Prone, and seems dead. A DC 25 Medicine check reveals the victim is alive.
The creature becomes Paralyzed for 1 round on a failure. On a critical failure, the creature is paralyzed permanently, falls Prone, and seems dead. A DC 25 Medicine check reveals the victim is alive.
Arcane Prepared Spells DC 35, attack +27
7th Eclipse Burst
6th Dominate, Vampiric Exsanguination
5th Banishment, Mind Probe, Tongues
4th Clairvoyance, Confusion, Dimension Door (×2), Nightmare, Phantasmal Killer, Suggestion
3rd Bind Undead, Hypnotic Pattern, Mind Reading, Paralyze, Shrink Item
2nd Dispel Magic, Knock, Mirror Image, Resist Energy, Telekinetic Maneuver, Water Breathing
1st Command, Lock, Magic Missile, Ray of Enfeeblement, True Strike, Unseen Servant
Cantrips (7th) Chill Touch, Mage Hand, Read Aura, Shield, Telekinetic Projectile
WORKS WELL WITH
AnvilLANDAn Anvil guards the Weaver from closing threats while arcane control spells debilitate approaching enemies.
CrasherLANDA Crasher exploits paralyzed or frightened enemies the Weaver has rendered helpless through Frightful Presence and Paralyzing Touch.
MenderLANDA Mender restores the Weaver if sustained pressure or a successful disruption breaks through its steady spellcasting.
PUNISHES
✖ clumping✖ low Will✖ spellcasting✖ melee reliance
Works well with · Punishes · Pairing advice
Unlock with Tactics
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