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Weathered Wail

Creature 17 (unique) — beast, fire

Pre-Remaster content. May include legacy alignment.

WeaverCrasherAERIALbeastfire

Source: age-of-ashes-bestiary (Pre-Remaster)

Perception +32; darkvision, infrared-vision 60 feet
Languages aklo, common, jotun; telepathy 1 mile
Skills acrobatics +32, athletics +33, deception +29, intimidation +33, nature +28, occultism +29, religion +28, stealth +30, survival +30
Str
+8
Dex
+7
Con
+9
Int
+6
Wis
+5
Cha
+6
AC 40 Fort +32 Ref +30 Will +26 +1 status to all saves vs. magic
HP 315 (regeneration 30 (deactivated by cold iron))
Immunities fear-effects, fire
Weaknesses cold 15, cold-iron 10
Speed 0 feet, fly 100 feet

Offense

Melee Jaws (fire, magical, reach-10, unarmed) +33, Damage 3d10+12 piercing plus 2d6 fire
Melee Claw (agile, fire, magical, reach-10, unarmed) +33, Damage 3d8+12 slashing plus 2d6 fire plus Grab

Abilities

Telepathy 1 Mile
Heatsight (primal) — Heatsight is a precise sense that sees heat signatures.
+1 Status to All Saves vs. Magic
Regeneration 30 (Deactivated by Cold Iron) — This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.
Dream Haunting — A target that fails its save against the wendigo's Nightmare is exposed to wendigo torment.
Howl (auditory, concentrate, fear, incapacitation, mental, primal) — Frequency Three times per day

Effect The wendigo unleashes a forlorn howl that can be heard up to 1 mile away. Any creature that hears the howl must succeed at a DC 38 Will save or be Frightened 1. Any creature that critically fails and is within 120 feet of the wendigo is instead Frightened 3, and is also Fleeing for 1d4 rounds (or until it's no longer frightened, whichever comes first).

A creature frightened by a wendigo's howl still naturally recovers from its fright but can't reduce it below frightened 1 in this way until 1 hour has passed or magic is used. Whether it succeeds or fails its save, a creature is then temporarily immune to that wendigo's Howl for 24 hours.
Ride the Wind (air, concentrate, primal) — The target can attempt a new Will save each round to return to normal, though it immediately becomes corporeal and begins falling if it succeeds.
Wendigo Torment (curse, mental, primal) — A creature affected by wendigo torment can't recover beyond stage 1 until it has been restored to full HP.

Saving Throw DC 38 Will

Stage 1 Stupefied 4 (1 day)

Stage 2 As stage 1 (1 day)

Stage 3 The creature searches for an individual of its own ancestry to kill and devour. It then becomes affected by wind walk and sprints into the sky so fast that its feet burn away into jagged stumps. As the creature wind walks into the sky, it is replaced by a new wendigo over 2d6 minutes.

Wish, similar magic, or a 9th-rank Resurrect ritual can return the victim to life. The new wendigo remains even if the victim is resurrected.
Grab
Primal Innate Spells DC 38, attack +30
8th Wind Walk
4th Nightmare (see Dream Haunting)

WORKS WELL WITH

SniperAERIALThe Weaver's Howl and area debuffs scatter frightened enemies into the Sniper's firing lanes, combining fear-based disruption with precision follow-up.
CrasherAERIALThe Weaver's fear effects leave targets Frightened while the Crasher exploits that vulnerability with charge attacks that capitalize on lowered defenses.
FlankerAERIALThe Weaver's area control and torment effects pin enemies in place, giving the Flanker clear positional advantages against hindered targets.

PUNISHES

✖ clumping✖ melee reliance✖ invisibility✖ spell reliance
Weaver stacking dilutes single-target pressure, leaving unimpaired front-liners to press the party.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #149: Against the Scarlet Triad.

This stat block is Open Game Content, used under the Open Game License 1.0a (full license text) and not under the ORC License. The Section 15 copyright notice required by that license is reproduced in full on our licenses page.

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