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Whisper Dragon (Adult)

Creature 11 — dragon, occult

CrasherSnareLANDAERIALdragonoccultmental

Whisper dragons are keen collectors of rumors and secrets who spend centuries honing their information networks and relationships. They generally do so not out of an intent to hold the information over others or to use for their own machinations, but simply because the process of learning and gathering information is fulfilling. Their hoards are sparse compared to those of other dragons, as they hold their true treasures—secrets—in their minds.

Source: pathfinder-monster-core-2

Perception +21; darkvision, scent (imprecise) 60 feet; (+23 to Sense Motive)
Languages common, draconic, empyrean, fey; Telepathy 100 feet
Skills acrobatics +17, athletics +19, deception +18, diplomacy +20, intimidation +18, occultism +21, society +23, stealth +19, Underworld Lore +23
Str
+5
Dex
+3
Con
+4
Int
+7
Wis
+4
Cha
+6
AC 31 Fort +21 Ref +19 Will +24
HP 190
Immunities confused, paralyzed, sleep
Speed 50 feet, fly 170 feet

Offense

Melee Jaws (magical, reach-10) +24, Damage 2d12+11 piercing
Melee Claw (agile, magical) +24, Damage 2d10+11 slashing
Melee Tail (magical, reach-15) +22, Damage 2d10+11 bludgeoning

Abilities

Telepathy 100 feet (aura, magical, mental) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
+2 to Sense Motive
Information Network — The dragon can attempt a Society check to Recall Knowledge in place of a check to Gather Information, recalling intelligence from prior informants.
+2 Status to All Saves vs. Occult
Diplomatic Solution (emotion, incapacitation, mental, occult) —
Distracting Whisper (mental, occult) —
Cogitation Breath (mental, occult) — The dragon unleashes a befuddling miasma, dealing 10d6 mental damage in a 40-foot cone (DC 30 Will save). A creature that fails its save is Stupefied 1 (Stupefied 2 on a critical failure) for 1 minute. The dragon can't use Cogitation Breath again for 1d4 rounds.
Draconic Frenzy — The dragon makes two claw Strikes and one tail Strike in any order.
Draconic Momentum — The dragon recharges their Cogitation Breath whenever they score a critical hit with a Strike.
Steal Knowledge (concentrate, mental, occult) — The dragon plucks a fragment of knowledge from the mind of a creature within 60 feet, choosing a skill to affect. The creature must attempt a DC 28 Will save.

Success The creature is unaffected.

Failure For the next minute, the creature takes a –1 status penalty to checks using that skill, and the dragon gets a +1 status bonus to using that skill.

Critical Failure As failure, but the penalty is –2 and the bonus is +2.
Unveil Secret (fear, mental, occult) — The dragon delves into the mind of a creature within 60 feet to scour for secrets, learning something the creature would find embarrassing or shameful unless they succeed a DC 30 Will save. The target becomes Frightened 1 and can't reduce their frightened condition for 1 minute or until the dragon reveals the secret. As a reaction when the affected creature attempts a check, the dragon can reveal their secret to discomfit them, requiring them to roll twice and take the lower result; this is a misfortune effect.
Occult Innate Spells DC 30
5th Mind Probe
4th Clairvoyance (At Will), Suggestion
3rd Clairaudience (At Will), Mind Reading, Ring of Truth
2nd Embed Message
1st Charm
Cantrips (5th) Daze, Message

WORKS WELL WITH

SniperLAND / AERIALA ranged attacker can keep firing while this creature's cone breath and reach strikes hold melee attention and stupefy casters.
AnvilLANDA grounded frontline occupies melee attention while this creature uses its flight and reach to strike from awkward angles.
FlankerLAND / AERIALA mobile skirmisher can capitalize on targets left Stupefied and less able to defend before they recover.

PUNISHES

✖ clumping✖ spellcasting reliance✖ low Will
Avoid stacking with another heavy melee striker; two competing burst threats overshoot the party's ability to split focus effectively.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

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