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Whisper Dragon (Ancient, Spellcaster)

Creature 16 (uncommon) — dragon, occult

WeaverAnvilLANDAERIALdragonoccultmental

Whisper dragons are keen collectors of rumors and secrets who spend centuries honing their information networks and relationships. They generally do so not out of an intent to hold the information over others or to use for their own machinations, but simply because the process of learning and gathering information is fulfilling. Their hoards are sparse compared to those of other dragons, as they hold their true treasures—secrets—in their minds.

Source: pathfinder-monster-core-2

Perception +28; darkvision, scent (imprecise) 60 feet; (+30 to Sense Motive)
Languages common, draconic, empyrean, fey; Telepathy 100 feet
Skills acrobatics +27, athletics +29, deception +28, diplomacy +30, intimidation +28, occultism +31, society +35, stealth +29, Underworld Lore +33
Str
+7
Dex
+5
Con
+6
Int
+9
Wis
+6
Cha
+8
AC 39 Fort +28 Ref +26 Will +30 hidden mind
HP 290
Immunities confused, paralyzed, sleep
Speed 60 feet, fly 200 feet

Offense

Melee Jaws (magical, reach-15) +32, Damage 3d12+15 piercing
Melee Claw (agile, magical, reach-10) +32, Damage 3d10+15 slashing
Melee Tail (magical, reach-20) +30, Damage 3d10+15 bludgeoning

Abilities

Telepathy 100 feet (aura, magical, mental) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
+2 to Sense Motive
Information Network — The dragon can attempt a Society check to Recall Knowledge in place of a check to Gather Information, recalling intelligence from prior informants.
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
+2 Status to All Saves vs. Occult
Diplomatic Solution (emotion, incapacitation, mental, occult) —
Distracting Whisper (mental, occult) —
Cogitation Breath (mental, occult) — The dragon unleashes a befuddling miasma, dealing 15d6 mental damage in a 50-foot cone (DC 37 Will save). A creature that fails its save is Stupefied 1 (Stupefied 2 on a critical failure) for 1 minute. The dragon can't use Cogitation Breath again for 1d4 rounds.
Steal Knowledge (concentrate, mental, occult) — The dragon plucks a fragment of knowledge from the mind of a creature within 60 feet, choosing a skill to affect. The creature must attempt a DC 35 Will save.

Success The creature is unaffected.

Failure For the next minute, the creature takes a –1 status penalty to checks using that skill, and the dragon gets a +1 status bonus to using that skill.

Critical Failure As failure, but the penalty is –2 and the bonus is +2.
Thought Whispers (mental, occult) — Frequency once per minute
Effect The dragon sends their mind out to seek others' thoughts, affecting all creatures within 60 feet with mind reading (DC 37 Will).
Unveil Secret (fear, mental, occult) — The dragon delves into the mind of a creature within 60 feet to scour for secrets, learning something the creature would find embarrassing or shameful unless they succeed a DC 37 Will save. The target becomes Frightened 1 and can't reduce their frightened condition for 1 minute or until the dragon reveals the secret. As a reaction when the affected creature attempts a check, the dragon can reveal their secret to discomfit them, requiring them to roll twice and take the lower result; this is a misfortune effect.
Occult Prepared Spells DC 37, attack +29
7th Interplanar Teleport, Project Image, Retrocognition
6th Scrying, Teleport, Zealous Conviction
5th Scouting Eye, Sending, Synaptic Pulse
4th Confusion, Detect Scrying, Rewrite Memory
3rd Dream Message, Hypercognition, Ring of Truth
2nd Clear Mind, Humanoid Form, See the Unseen
1st Command, Disguise Magic, Mindlink
Cantrips (7th) Daze, Detect Magic, Forbidding Ward, Message, Telekinetic Hand
Occult Innate Spells DC 37
8th Hidden Mind (Constant)
7th Retrocognition
5th Mind Probe
4th Clairvoyance (At Will), Suggestion
3rd Clairaudience (At Will), Mind Reading, Ring of Truth
2nd Embed Message
1st Charm
Cantrips (8th) Daze, Message

WORKS WELL WITH

SnareLAND / AERIALA controller that keeps foes grouped turns this dragon's cone breath into a reliably multi-target hit.
SniperLAND / AERIALA ranged attacker punishes foes already Stupefied or exposed by this dragon's mental abilities.
FlankerLAND / AERIALA mobile striker exploits foes left Off-Guard while this dragon's mind-reading abilities keep the party's plans exposed.

PUNISHES

✖ low Will saves✖ grouped formations✖ reliance on secrecy
Avoid pairing with another heavy caster; both compete for the same target's saves and squander action economy.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

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