Whisper Dragon (Young)
Creature 7 — dragon, occult
WeaverCrasherLANDAERIALdragonoccultmental
Whisper dragons are keen collectors of rumors and secrets who spend centuries honing their information networks and relationships. They generally do so not out of an intent to hold the information over others or to use for their own machinations, but simply because the process of learning and gathering information is fulfilling. Their hoards are sparse compared to those of other dragons, as they hold their true treasures—secrets—in their minds.
Source: pathfinder-monster-core-2
Perception +15; darkvision, scent (imprecise) 60 feet; (+17 to Sense Motive)
Languages common, draconic, empyrean, fey; Telepathy 100 feet
Skills acrobatics +12, athletics +14, deception +13, diplomacy +15, intimidation +13, occultism +15, society +17, stealth +14, Underworld Lore +17
Str
+4
Dex
+2
Con
+3
Int
+3
Wis
+2
Cha
+3
AC 25
Fort +15
Ref +13
Will +18
HP 110
Immunities confused, paralyzed, sleep
Speed 40 feet, fly 140 feet
Offense
Melee Jaws (magical, reach-10) +18, Damage 2d10+6 piercing
Melee Claw (agile, magical) +18, Damage 2d8+6 slashing
Melee Tail (magical, reach-15) +16, Damage 2d8+6 bludgeoning
Abilities
Telepathy 100 feet (aura, magical, mental) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
+2 to Sense Motive —
Information Network — The dragon can attempt a Society check to Recall Knowledge in place of a check to Gather Information, recalling intelligence from prior informants.
+2 Status To All Saves Vs. Occult —
Diplomatic Solution (emotion, incapacitation, mental, occult) —
Distracting Whisper (mental, occult) —
Cogitation Breath (mental, occult) — The dragon unleashes a befuddling miasma, dealing 6d6 mental damage in a 30-foot cone (DC 25 Will save). A creature that fails its save is Stupefied 1 (Stupefied 2 on a critical failure) for 1 minute. The dragon can't use Cogitation Breath again for 1d4 rounds.
Draconic Frenzy — The dragon makes two claw Strikes and one tail Strike in any order.
Draconic Momentum — The dragon recharges their Cogitation Breath whenever they score a critical hit with a Strike.
Steal Knowledge (concentrate, mental, occult) — The dragon plucks a fragment of knowledge from the mind of a creature within 60 feet, choosing a skill to affect. The creature must attempt a DC 23 Will save.
Success The creature is unaffected.
Failure For the next minute, the creature takes a –1 status penalty to checks using that skill, and the dragon gets a +1 status bonus to using that skill.
Critical Failure As failure, but the penalty is –2 and the bonus is +2.
Success The creature is unaffected.
Failure For the next minute, the creature takes a –1 status penalty to checks using that skill, and the dragon gets a +1 status bonus to using that skill.
Critical Failure As failure, but the penalty is –2 and the bonus is +2.
Occult Innate Spells DC 25
4th Clairvoyance (At Will), Suggestion
3rd Clairaudience (At Will)
2nd Embed Message
1st Charm
Cantrips (4th) Daze, Message
WORKS WELL WITH
AnvilLAND / AERIALA frontline melee blocker holds the ground while the dragon studies the battlefield from above and picks a target to isolate with Steal Knowledge.
SnareLAND / AERIALA controller that grounds or restrains a PC prevents escape from the cone breath's line of fire.
PUNISHES
✖ low Will✖ clumping✖ isolated targets
Works well with · Punishes · Pairing advice
Unlock with Tactics
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