← Bestiary index

Wight Commander

Creature 12 (rare) — undead, unholy, wight

Pre-Remaster content. May include legacy alignment.

WeaverAnvilLANDundead

When the beloved leader of a military unit is raised as a wight, sometimes the spirits of their comrades return with them, creating a gestalt being of impeccable tactical acumen. Wights are undead beings of spite who primarily stalk places related to death.

Source: book-of-the-dead-bestiary (Pre-Remaster)

Perception +22; darkvision
Languages common, necril; tongues
Skills athletics +24, intimidation +25, Warfare Lore +25
Str
+6
Dex
+3
Con
+4
Int
+5
Wis
+3
Cha
+3
Items Longsword, Steel Shield, Full Plate
AC 32 ((34 with shield raised)) Fort +24 Ref +19 Will +21
HP 220 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Speed 25 feet

Offense

Melee Longsword (magical, versatile-p) +27, Damage 2d8+14 slashing plus Drain Life
Melee Claw (agile, unarmed) +26, Damage 2d8+14 slashing plus Drain Life

Abilities

+26 to Initiative
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Attack of Opportunity
Final Spite (auditory, divine) —
Shield Block
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Coordinated Strike — The wight commander flanks with an ally as long as the target is within both their reaches, even if commander and ally aren't on opposite sides.
Drain Life (divine) — When the hunter wight damages a living creature using an unarmed attack or their bound weapon, they gain 12 temporary Hit Points, and the creature must succeed at a DC 29 Fortitude save or become Drained 1. Further damage dealt by the hunter wight's unarmed and bound weapon attacks increases the value of the drained condition by 1 on a failed save, to a maximum of drained 4.
Spawn Wight Soldier (divine) — A living humanoid killed by a wight commander's weapon or claw Strike rises as a wight of the commander's level or lower, most often a hunter wight or prowler wight, after 1d4 rounds. This spawn is under the command of the wight commander that killed them. They don't have drain life or spawn wight soldier and are Clumsy 2 for as long as they're a wight spawn. If the creator of the wight spawn dies, the wight spawn becomes a fully autonomous wight; they regain their free will, gain drain life and spawn wight soldier, and are no longer clumsy.
Tactical Direction (auditory) — Each wight ally in a 30-foot emanation gains the Attack of Opportunity reaction until the end of their next turn.
Divine Innate Spells DC 29, attack +21
5th Tongues (Constant)

WORKS WELL WITH

AnvilLANDAn Anvil benefits from Tactical Direction's Attack of Opportunity and Coordinated Strike's easy flanking.
CrasherLANDA Crasher exploits the chaos of spawned soldiers and the commander's flanking setup.
ShadeLANDA Shade uses the wight army's distraction to position for devastating ambushes.

PUNISHES

✖ poor positioning✖ standing still
Works well with · Punishes · Pairing advice Unlock with Tactics

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Book of the Dead.

This stat block is Open Game Content, used under the Open Game License 1.0a (full license text) and not under the ORC License. The Section 15 copyright notice required by that license is reproduced in full on our licenses page.

Full licenses · Privacy · Terms · Walkthrough

Run Wight Commander in the encounter builder — free, no install.

Open in PathfinderGM →