← Bestiary index

Wight Cultist

Creature 12 (rare) — undead, unholy

Pre-Remaster content. May include legacy alignment.

AnvilShadeLANDundeadunholy

Source: extinction-curse-bestiary (Pre-Remaster)

Perception +22; darkvision
Languages common
Skills athletics +25, intimidation +24, occultism +17, stealth +22
Str
+7
Dex
+4
Con
+6
Int
-1
Wis
+6
Cha
+4
Items Ranseur, Religious Symbol of Bokrug (Platinum)
AC 32 Fort +24 Ref +20 Will +22
HP 235 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Speed 25 feet

Offense

Melee Ranseur (disarm, magical, reach) +26, Damage 2d10+13 piercing plus Drain Life
Melee Claw (unarmed) +25, Damage 3d6+13 bludgeoning plus Drain Life

Abilities

Dreadful Spite
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Drain Life (divine) — When the wight damages a living creature with its claw or ranseur Strike, the wight gains 12 temporary Hit Points and the creature must succeed at a DC 29 Fortitude save or become Drained 1. Further damage dealt by the wight increases the amount of drain by 1 on a failed save, to a maximum of drained 4.
Wight Spawn (divine) — A living humanoid slain by a wight's claw or ranseur Strike rises as a wight after 1d4 rounds. This wight spawn is under the command of the wight that killed it. It doesn't have drain life or wight spawn and becomes Clumsy 2 for as long as it is a wight spawn. If the creator of the wight spawn dies, the wight spawn becomes a full-fledged, autonomous wight; it regains its free will, gains drain life and wight spawn, and is no longer clumsy.
Divine Innate Spells DC 29, attack +19
5th Crushing Despair
4th Confusion, Downpour
3rd Paralyze (At Will)
Cantrips (6th) Daze, Shield

WORKS WELL WITH

WeaverLANDA weaver forces enemies into the anvil's reach with area control, letting drain life and wight spawn pressure compound against constrained positioning.
CrasherLANDA crasher delivers burst damage the anvil lacks, finishing drained foes before they recover while spawn from slain enemies multiplies the front line's action economy.
ShadeLANDA shade lowers enemy saving throws through fear effects, making the anvil's drain life more reliably apply drained and sustain the tempo of the growing undead line.

PUNISHES

✖ low Fortitude✖ melee clustering✖ death reliance
Double anvil may lack burst damage to prevent wight spawn from overwhelming action economy.
Works well with · Punishes · Pairing advice Unlock with Tactics

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #154: Siege of the Dinosaurs.

This stat block is Open Game Content, used under the Open Game License 1.0a (full license text) and not under the ORC License. The Section 15 copyright notice required by that license is reproduced in full on our licenses page.

Full licenses · Privacy · Terms · Walkthrough

Run Wight Cultist in the encounter builder — free, no install.

Open in PathfinderGM →