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Wild Hunt Hound

Creature 14 (rare) — fey, wild-hunt

Pre-Remaster content. May include legacy alignment.

AnvilWeaverLANDfey

Wild hunt hounds are intelligent hunters and expert trackers that take the lead against elusive prey. Left to their own devices, they seek out creatures that are notoriously difficult to track. They are always surrounded with green mist composed of fragments of the spirits of the wild hunt's victims, a mystic fog that forms itself into a spectral pack to fight at its side. Although some believe the wild hunt is nothing more than legend, the riders of the wild hunt are real. Countless members of

Source: kingmaker-bestiary (Pre-Remaster)

Perception +29; greater-darkvision, scent (imprecise) 30 feet, see-invisibility; greensight
Languages common, fey; speak with animals; speak with plants
Skills acrobatics +24, athletics +29, stealth +26, survival +27 (+29 when Tracking)
Str
+7
Dex
+4
Con
+5
Int
+1
Wis
+5
Cha
+4
AC 36 Fort +27 Ref +24 Will +25
HP 300
Weaknesses cold-iron 15
Speed 50 feet

Offense

Melee Jaws (agile, magical, unarmed) +29, Damage 3d10+11 piercing plus Knockdown

Abilities

Greensight — The wild hunt hound ignores the Concealed condition from leaves and other foliage.
Planar Acclimation — The wild hunt hound treats the plane it is located on as its home plane.
Wild Hunt Link (aura, magical) — 500 feet. A wild hunt hound grants all other members of the wild hunt in the aura except wild hunt hounds the effects of its constant See the Unseen innate spell.
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Instinctive Cooperation — The wild hunt hound automatically achieves a critical success on saving throws against effects created by other allied wild hunt creatures.
Wild Gaze (aura, fear, incapacitation, mental, primal, visual) — 30 feet. Those who meet the gaze of a wild hunt hound come face-to-face with the hunt's fearful power and find it difficult to act in the face of such a legendary legacy. When a creature ends its turn in the aura, it must succeed at a DC 31 Will save to resist becoming Slowed 1 (Slowed 2 on a critical failure). The wild hunt hound can deactivate or activate this aura by using a single action, which has the concentrate trait.
Focus Gaze (concentrate, fear, incapacitation, mental, primal, visual) — The wild hunt hound fixes its glare at a creature it can see within 30 feet. The target must immediately attempt a Will save against the wild hunt hound's wild gaze. If the creature was already slowed by the wild gaze before attempting its save, a failed save causes it to be Paralyzed for 1 round. After attempting its save, the creature is temporarily immune to Focus Gaze from any wild hunt until the start of the wild hunt hound's next turn.
Summon Pack (aura, primal) — Frequency once per day

Effect With a howl, the wild hunt hound summons a fog that manifests into several misty hounds. These foggy hounds shift and race and howl in a 20-foot aura as long as the wild hunt hound Sustains the effect. While the hounds seem to be made of fog, their teeth are very real, and any creature that ends its turn in this aura takes 6d6 piercing damage from numerous bites (DC 31 Reflex).
Knockdown
Primal Innate Spells DC 34, attack +26
6th Stone Tell
4th Speak with Plants (Constant)
3rd Locate (×3)
2nd Dispel Magic, See Invisibility (Constant), Speak with Animals (Constant)
Cantrips (6th) Detect Magic, Know Direction, Mage Hand

WORKS WELL WITH

SniperLANDSniper exploits will-slowed targets from wild gaze with ranged damage while Anvil holds the line
FlankerLANDFlanker herds enemies into wild gaze aura reach and knockdown range for the Anvil
CrasherLANDCrasher concentrates burst damage on clusters already slowed and gathered by the Anvil

PUNISHES

✖ clumping✖ low Will✖ standing still
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Kingmaker.

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