Witherweird Runes
Hazard 13 (rare) — magical, trap
Magic stored in runes painted in powdered bone and banshees' tears lash out at anyone other than Heh Shan-Bao who opens the secondary compartment.
Source: season-of-ghosts-bestiary
Perception +0
Skills stealth +27
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 0
Fort +0
Ref +0
Will +0
HP 0
Abilities
Withering Wail (arcane, curse) — Critical Success The creature is unaffected.
Success The creature takes 7d6 void damage.
Failure The creature takes 15d6 void damage. In addition, their flesh withers and weakens, leaving them to appear old and decrepit—the creature becomes Clumsy 1 and Enfeebled 1 until the curse is removed.
Critical Failure The creature takes 30d6 void damage and becomes cursed as failure above, but becomes Clumsy 2 and Enfeebled 2.
Success The creature takes 7d6 void damage.
Failure The creature takes 15d6 void damage. In addition, their flesh withers and weakens, leaving them to appear old and decrepit—the creature becomes Clumsy 1 and Enfeebled 1 until the curse is removed.
Critical Failure The creature takes 30d6 void damage and becomes cursed as failure above, but becomes Clumsy 2 and Enfeebled 2.
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