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Worknesh

Creature 16 (unique) — human, humanoid

Pre-Remaster content. May include legacy alignment.

AnvilWeaverLAND

Source: strength-of-thousands-bestiary (Pre-Remaster)

Perception +28
Languages common, mzunu
Skills athletics +32, intimidation +29, religion +26, society +26, stealth +27, survival +30, Warfare Lore +30
Str
+6
Dex
+1
Con
+3
Int
+2
Wis
+4
Cha
+3
Items Golden Blade of Mzali, Sturdy Shield (Moderate), Splint Mail
AC 37 Fort +29 Ref +25 Will +28
HP 310
Resistances piercing 4
Speed 25 feet

Offense

Melee Golden Blade +32, Damage 3d6+16 piercing plus 2d6 fire
Ranged Golden Blade (thrown-20) +27, Damage 3d6+16 piercing plus 2d6 fire

Abilities

Attack of Opportunity
Master's Cry
Shield Block
Warmaster's Instinct — Worknesh can recognize the skills of any combatants she faces. She can use Warfare Lore to Recall Knowledge about any creature, but only while in combat or observing the creature fight.
Battle Cry (auditory, concentrate, emotion, mental) — Worknesh unleashes a war cry, granting herself and all allies within 60 feet a +1 status bonus to attack and damage rolls until the start of her next turn.

Effect: Battle Cry
Walkena's FuryFrequency once per round

Requirements Worknesh is within reach of an enemy designated by Walkena's Judgment
Effect Worknesh makes two melee Strikes against the enemy of Walkena. If both attacks hit, she combines their damage for the purpose of the creature's resistances and weaknesses.
Walkena's Judgment (concentrate, divine) — Worknesh designates a single creature as an enemy of Walkena. She must be able to see or hear the creature, or she must be tracking the creature. Worknesh gains a +4 status bonus to damage against the designated creature, and she gains fast healing 5 while within 30 feet of the creature. In addition, she doesn't take the -2 circumstance penalty to attack rolls when attempting to deal nonlethal damage with an attack without the nonlethal trait and vice versa. Worknesh can have only one creature designated as an enemy of Walkena at a time. If she uses Walkena's Judgment against a creature when she already has a creature designated, the prior creature loses the designation and the new target gains the designation. This designation lasts for 24 hours.
Divine Spontaneous Spells DC 34, attack +26
5th Prying Eye, Tongues
4th Air Walk, Discern Lies, Freedom of Movement, Wall of Fire
3rd Fireball
2nd Dispel Magic, Dispel Magic, See Invisibility
1st Heal (×2), Heal
Cantrips (7th) Daze, Detect Magic, Divine Lance, Message, Shield, Sigil

WORKS WELL WITH

CrasherLANDBattle Cry and zone control create safe space for a Crasher to deliver full-damage rotations without becoming primary target.
MenderLANDStationary frontline posture makes the Anvil a predictable anchor for sustained healing and buff delivery.
FlankerLANDZone-holding presence lets a Flanker exploit off-guard positioning without drawing the enemy's full aggro.

PUNISHES

✖ movement✖ isolation
Anvil
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #172: Secrets of the Temple-City.

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