Wraithvine
Creature 7 — fungus, plant, wraithvine
SnareAnvilLANDplantfungus
Source: wardens-of-wildwood-bestiary
Perception +15; darkvision, lifesense (imprecise) 30 feet
Languages fey; (Can't Speak any Language); Telepathy 120 feet (Wraithvines Only)
Skills acrobatics +17, stealth +16
Str
+7
Dex
+2
Con
+5
Int
-2
Wis
+3
Cha
+0
AC 25
Fort +17
Ref +12
Will +13
HP 120
Immunities poison
Resistances piercing 5, slashing 5
Weaknesses fire 5
Speed 20 feet
Offense
Melee Bite (reach-10) +18, Damage 2d10+11 piercing plus Wraithvine Venom
Melee Tentacle (agile, reach-15, unarmed) +18, Damage 2d6+11 bludgeoning plus Grab
Abilities
Telepathy 120 feet (aura, magical, mental) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Reactive Strike (Tentacle Only) —
Light Vulnerability — Whenever a wraithvine begins its turn in an area of magical light, it is Slowed 1 on that turn.
Parasitic Rejuvenation —
Wraithvine Venom — Saving Throw DC 25 Fortitude
Maximum Duration 6 rounds
Stage 1 1d6 poison damage and Stupefied 1 (1 round)
Stage 2 1d6 poison damage, Confused, and Stupefied 1 (1 round)
Stage 3 2d6 poison damage, Confused, and Stupefied 1 (1 round)
Maximum Duration 6 rounds
Stage 1 1d6 poison damage and Stupefied 1 (1 round)
Stage 2 1d6 poison damage, Confused, and Stupefied 1 (1 round)
Stage 3 2d6 poison damage, Confused, and Stupefied 1 (1 round)
Grab —
WORKS WELL WITH
FlankerLANDA mobile striker capitalizes on targets that are Grabbed and immobilized, landing precision damage while they cannot reposition.
WeaverLANDA spellcaster adding area pressure keeps the party from simply standing at range, forcing them into this ambush predator's long reach.
SniperLANDA ranged attacker can safely plink from outside its reach while it ties down anyone who wanders close.
PUNISHES
✖ retreating without care✖ low Fortitude✖ isolated targets
Avoid pairing with another Snare relying on Grab or persistent effects; both compete to lock down the same single target.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Wraithvine in the encounter builder — free, no install.
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