Wrent Dicaspiron
Creature 10 (unique) — human, humanoid
Pre-Remaster content. May include legacy alignment.
WeaverFlankerLANDhumanoid
Source: agents-of-edgewatch-bestiary (Pre-Remaster)
Perception +22
Languages common, daemonic
Skills acrobatics +20, athletics +22, religion +17, stealth +20, thievery +16
Str
+6
Dex
+4
Con
+4
Int
-2
Wis
+1
Cha
+2
Items +1 Striking Cleaver, Modified Spiked Chain (2), Hide Armor, Doubling Rings, Key
AC 30
Fort +22
Ref +20
Will +17
HP 180
Speed 25 feet
Offense
Melee Cleaver (forceful, sweep) +24, Damage 2d8+8 slashing
Melee Spiked Chain (disarm, finesse, reach-15, trip) +22, Damage 2d8+6 piercing plus Grab
Abilities
Attack of Opportunity —
Bloody Sneak Attack — Any creature taking Persistent Bleed Damage is Off-Guard against the Skinner's attacks. When attacking an off-guard creature, the Skinner deals an additional 2d6 precision damage.
Chain Expert — The Skinner can effectively wield abnormally long spiked chains and can do so using only one hand.
Chain Up — Regardless of whether the Skinner succeeds, she drops the chain.
Flay — Whenever the Skinner makes a successful cleaver Strike against a grabbed creature, she also deals 1d6 bleed (or 2d6 bleed on a critical hit).
Hook and Flay —
Grab —
WORKS WELL WITH
AnvilLANDAn anvil pins enemies within the weaver's reach-15 threat zone, letting the spiked chain trip and grab without the weaver absorbing punishment.
SniperLANDThe weaver's trips and grabs consistently render enemies off-guard, enabling a sniper's precision damage from range.
MenderLANDA mender's healing gives the weaver the temerity to advance into reach-15 territory for optimal chain control and bleed application.
PUNISHES
✖ clumping✖ movement in melee✖ bleed vulnerability
Works well with · Punishes · Pairing advice
Unlock with Tactics
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