Xae
Creature 11 (unique) — ghost, incorporeal, spirit, undead
Pre-Remaster content. May include legacy alignment.
ShadeWeaverLANDAERIALundeadghostspirit
Source: kingmaker-bestiary (Pre-Remaster)
Perception +19; darkvision
Languages common, fey, gnomish
Skills Dwelling Lore +22, nature +21, occultism +22, stealth +22
Str
-5
Dex
+3
Con
+2
Int
+5
Wis
+2
Cha
+4
AC 28
Fort +19
Ref +20
Will +19
HP 150 (void healing, rejuvenation)
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage (except force, ghost-touch, vitality) 10
Speed 0 feet, fly 25 feet
Offense
Melee Ghostly Hand (agile, finesse, magical) +21, Damage 2d10+12 void
Abilities
Site Bound — A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.
Rejuvenation (divine) — When a ghost is destroyed, it re-forms after 2d4 days within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Shyka's Judgement (mental, primal) — Xae clasps her hands together and cries out in Sylvan for Shyka to judge those who dare intrude upon the shrine-"Aid me, Shyka, so that your shrine will remain undefiled!" The seven statues around the perimeter of the room suddenly animate and hurl spectral versions of their hourglass-headed maces into the room, filling area A3 with a whirling vortex of pale blue-and-white energy. All living creatures in area A3 must attempt a DC 30 Will save. Xae cannot call upon Shyka's Judgment for 1d4 rounds.
Critical Success The creature is unaffected.
Success The creature takes 6d6 mental damage.
Failure The creature takes 12d6 mental damage and is Slowed 1 as their mind struggles with memories that seem to be from past lives that weigh the character's current actions in judgment.
Critical Failure The creature takes 18d6 mental damage and is Stunned 1 by their mental struggle with their judgmental past lives. The creature also takes 2d6 persistent mental damage that ends if they leave area A3.
Critical Success The creature is unaffected.
Success The creature takes 6d6 mental damage.
Failure The creature takes 12d6 mental damage and is Slowed 1 as their mind struggles with memories that seem to be from past lives that weigh the character's current actions in judgment.
Critical Failure The creature takes 18d6 mental damage and is Stunned 1 by their mental struggle with their judgmental past lives. The creature also takes 2d6 persistent mental damage that ends if they leave area A3.
Twist Time (primal) — Xae attempts a ghostly hand strike. If she hits, she inflicts damage as normal, but the target struck must also attempt a DC 30 Fortitude save (the target takes a -2 penalty to this saving throw if the strike was a critical hit).
Critical Success The creature is unaffected.
Success The creature is Slowed 1 for 1 round as the rest of reality seems to speed up.
Failure The creature becomes decrepit from unnatural aging. It is Slowed 2, and as long as it has the slowed condition, it is Enfeebled 2 as well.
Critical Failure As failure, but the creature feels death knocking on the door-it is Doomed 1 as long as it remains slowed by Twist Time.
Critical Success The creature is unaffected.
Success The creature is Slowed 1 for 1 round as the rest of reality seems to speed up.
Failure The creature becomes decrepit from unnatural aging. It is Slowed 2, and as long as it has the slowed condition, it is Enfeebled 2 as well.
Critical Failure As failure, but the creature feels death knocking on the door-it is Doomed 1 as long as it remains slowed by Twist Time.
WORKS WELL WITH
AnvilLANDAnvil holds the front line while incorporeal movement bypasses to strike backline casters, forcing split positioning.
CrasherLANDCrasher damage pressure forces Fortitude-targeting responses that leave targets vulnerable to Twist Time's save rider.
PUNISHES
✖ clumping✖ low Fort✖ standing still
Site-bound immobility limits pairing to encounters within the haunt radius, so roaming partners waste the synergy.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Xae in the encounter builder — free, no install.
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