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Xarwin's Manifestation

Creature 7 (unique) — incorporeal, undead, unholy, wraith

Pre-Remaster content. May include legacy alignment.

ShadeFlankerAERIALundeadwraith

Source: malevolence-bestiary (Pre-Remaster)

Perception +14; darkvision, lifesense 60 feet
Languages aklo, common, diabolic
Skills acrobatics +14, intimidation +17, stealth +16
Str
-5
Dex
+3
Con
+0
Int
+6
Wis
+3
Cha
+4
AC 24 Fort +11 Ref +14 Will +16 +1 status to all saves vs. vitality
HP 90
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage (except ghost-touch, vitality, force) 5
Speed 0 feet, fly 40 feet

Offense

Melee Spectral Hand (finesse) +17, Damage 2d8+7 void plus Drain Memory

Abilities

Drain Memory (occult) — When the manifestation damages a living creature with its spectral hand Strike, the manifestation gains 5 temporary Hit Points, and the target must succeed at a DC 23 Fortitude save or become Stupefied 1. Each time it deals damage to a creature, that creature's stupefied condition increases by 1 on a failed save, to a maximum of stupefied 4.
Lifesense 60 feet — Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors.
Manor Bound — The manifestation can't leave Xarwin Manor or the dungeons below.
+1 Status Bonus on Saves vs. Vitality
Recoil — If a character forcefully presents Fulvia's ring to Xarwin's manifestation as an action with the manipulate trait, he must attempt a DC 26 Will save.

Critical Success Xarwin's manifestation is unaffected.

Success Xarwin's manifestation takes 4d6 mental damage and is Frightened 1.

Failure Xarwin' manifestation takes 8d6 mental damage, is Frightened 2, and Flees as long as he remains frightened.

Critical Failure Xarwin's manifestation is destroyed.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Haunting Touch — When the manifestation critically hits a creature with its spectral hand Strike, the creature's malevolence condition value increases by 1.

WORKS WELL WITH

AnvilLAND / AERIALAn Anvil pinned in melee gives the manifestation a stationary target to drain for temporary Hit Points and stupefy via Drain Memory.
SniperLAND / AERIALA Sniper benefits from the manifestation stupefying key enemy casters, reducing their ability to counter the sniper's ranged output.
MenderLAND / AERIALA Mender providing void healing sustains the manifestation whose incorporeal form and immunity suite already demand specific countermeasures.

PUNISHES

✖ physical damage✖ melee reliance✖ spellcasting
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Adventure: Malevolence.

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