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Xilvirek

Creature 12 (uncommon) — fiend, unholy

Pre-Remaster content. May include legacy alignment.

AnvilCrasherLANDAQUATICfiendunholy

Xilvireks are the result of the strange evolution that takes place in Zevgavizeb's Abyssal realm. These fiends resemble their dread demon lord and claim to be living embodiments of the Lord of Reptiles's snapping jaws.

Source: extinction-curse-bestiary (Pre-Remaster)

Perception +23; darkvision, scent (imprecise) 120 feet
Languages chthonian
Skills athletics +25, intimidation +22, stealth +23, survival +25
Str
+7
Dex
+5
Con
+6
Int
+0
Wis
+5
Cha
+4
AC 34 Fort +26 Ref +21 Will +19
HP 215
Weaknesses holy 10
Speed 40 feet, swim 30 feet

Offense

Melee Jaws (magical, unarmed, unholy) +25, Damage 3d10+13 piercing
Melee Claw (agile, magical, reach-10, unarmed, unholy) +27, Damage 2d8+13 slashing plus Grab
Melee Tail (magical, reach-15, unholy, versatile-p) +25, Damage 3d6+13 bludgeoning plus Knockdown

Abilities

Psionic Scent (Imprecise) 120 feet — A xilvirek can sense the presence of creatures with an Intelligence of at least -3. Creatures that have silenced their thoughts through magic or other means can potentially counteract this sense at the GM's discretion.
Attack of Opportunity
Hypnotic Stench (aura, emotion, incapacitation, mental) — 30 feet. A creature that begins its turn in the area must succeed at a DC 32 Will save or become Fascinated with the xilvirek. If the creature is already fascinated by the xilvirek and fails its save, the creature is compelled to approach the xilvirek and allow itself to be Grabbed, which ends the fascination.
Disgorge Bile (acid, inhaled) — The xilvirek retches a small pool of debilitating, acrid bile onto itself. All creatures within 30-foot emanation{30 feet} take 4d6 acid damage as they inhale the bile's noxious fumes (DC 32 Fortitude save; on a failure, the creature is Sickened 1, or Sickened 2 on a critical failure). The xilvirek can't Disgorge Bile again for 1d4 rounds.
Feasting Tentacles — The xilvirek has two tentacles on its back that it can use to suck the life from its prey. A creature that starts its turn Grabbed by the xilvirek becomes Drained 1, and the xilvirek regains 20 healing HP. The drained value increases by 1 on each subsequent round that the creature starts its turn grabbed, but the xilvirek doesn't regain additional HP from draining the same creature more than once per day.
Grab
Knockdown
Divine Innate Spells DC 28, attack +20
6th Teleport (Self Only)
4th Dimension Door (At Will)
2nd Darkness (At Will)

WORKS WELL WITH

ShadeLAND / AQUATICLayered fear and fascination create compound save pressure, forcing enemies to spend actions on recovery rather than offense.
WeaverLAND / AQUATICWeaver repositions enemies into the Hypnotic Stench aura and within reach of the Anvil's Attack of Opportunity.
MenderLAND / AQUATICMender sustains the front-line Anvil while Feasting Tentacles provide self-healing, improving the pair's action economy over protracted fights.

PUNISHES

✖ clumping✖ melee reliance
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #154: Siege of the Dinosaurs.

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