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Xin Yue

Creature 7 (unique) — undead

WeaverMenderLANDundead

Deathless acolytes typically arise when a deity or their herald expends a minor amount of power to return a low-ranking priest. Some priests are powerful enough in life to return, greatly lessened, of their own volition. Deathless acolytes are an oddity among undead, neither willingly transformed nor, strictly speaking, transformed against their will. The creation of a deathless acolyte is an act of direct intervention by a deity, typically as a double-edged reward and curse granted to a faithf

Source: season-of-ghosts-bestiary

Perception +15; darkvision
Languages aklo, common, necril
Skills acrobatics +13, athletics +17, deception +15, diplomacy +17, intimidation +17, occultism +13, religion +15, Sangpotshi Lore +15, society +13
Str
+4
Dex
+2
Con
+0
Int
+2
Wis
+4
Cha
+6
Items Shortsword
AC 25 Fort +11 Ref +13 Will +17
HP 90 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Speed 25 feet

Offense

Melee Shortsword (agile, finesse, magical, versatile-s) +16, Damage 1d6 bleed plus 2d6+6 piercing

Abilities

Chastise Heretic
Field of Past Regrets (aura, divine) — 40 feet. All creatures within the aura who have at least one past life (including all PCs in the Adventure Path) recall failures in their past lives and are bolstered against repeating them, gaining a +1 status bonus to saving throws against mental effects. Living, non-nindoru creatures within the aura also feel the pain of all their past lives, as well as their own current pain when they endure mental attacks, and gain weakness 3 to mental damage.
Profane ReincarnationFrequency once every 1,000 days

Trigger Xin Yue is reduced to 0 Hit Points
Effect Xin Yue utters a shriek as her undead body splits open and her shortsword becomes broken. She's instantly reincarnated as a Sojiruh nindoru with the elite creature adjustment.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Near-Death Experience (divine, emotion, mental) — Critical Success The creature is empowered by the experience and gains fast healing 5 for 1 minute.

Success The creature is empowered by the experience and gains fast healing 1 for 1 minute.

Failure The creature becomes depressed by the experience and becomes Stupefied 1 for 24 hours.

Critical Failure The creature reels from the experience. It becomes stupefied 1 for 1 week and Doomed 1.
Divine Spontaneous Spells DC 25, attack +17
4th Divine Wrath, Fly
3rd Crisis of Faith, Vampiric Feast
2nd Deafness, Dispel Magic, Noise Blast, Spiritual Armament
1st Command, Enfeeble, Fear, Harm, Harm, Harm, Sanctuary
Cantrips (4th) Daze, Divine Lance, Guidance, Read Aura, Shield

WORKS WELL WITH

AnvilLANDHolds enemies inside the 40-foot aura so its effects apply consistently.
CrasherLANDForces enemy repositioning that keeps multiple targets inside aura range.
FlankerLANDProvides off-guard opportunities for agile strikes while both operate within the aura's coverage.

PUNISHES

✖ death effects✖ bleed
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Season of Ghosts Hardcover Compilation.

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