Xiuh Coatl
Creature 12 (rare) — beast, couatl, holy
SnareMenderLANDAERIALbeastholy
Fiercer than other coatls, xiuh coatls (pronounced "shoo") are dedicated to seeking out malevolent creatures and offering a final opportunity at redemption. Coatls are serpentine celestials who tirelessly help mortals reach their greatest potential all across the planes. Some serve benevolent deities as intermediaries, while others serve the cause of good as they see fit.
Source: pathfinder-monster-core-2
Perception +23; darkvision, thoughtsense (imprecise) 60 feet
Languages common, draconic, empyrean; telepathy 100 feet
Skills acrobatics +21, arcana +23, diplomacy +26, intimidation +26, nature +23, occultism +23, society +21, stealth +21, survival +21
Str
+7
Dex
+3
Con
+4
Int
+5
Wis
+5
Cha
+6
AC 33
Fort +20
Ref +19
Will +25
+1 status to all saves vs. magic
HP 220
Immunities electricity, fire
Weaknesses cold 8
Speed 20 feet, fly 60 feet
Offense
Melee Jaws (magical, unarmed) +25, Damage 2d10+10 piercing plus 2d8 fire plus Grab, Xiuh Couatl Venom
Abilities
Telepathy 100 feet (aura, magical, mental) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Thoughtsense (Imprecise) 60 feet (mental, occult) — Thoughtsense allows a monster to sense all non-mindless creatures at the listed range.
+1 Status to All Saves vs. Magic —
Greater Constrict — 1d10+10 bludgeoning plus 1d8 electricity, DC 32 Fortitude
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC. A creature that fails this save falls Unconscious, and a creature that succeeds is then temporarily immune to falling unconscious from Greater Constrict for 1 minute.
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC. A creature that fails this save falls Unconscious, and a creature that succeeds is then temporarily immune to falling unconscious from Greater Constrict for 1 minute.
Instrument of Retribution (occult, polymorph) — The xiuh coatl transforms into any simple or martial weapon. The weapon is always a +2 greater striking flaming shock weapon and can be of any size, chosen by the xiuh coatl when they transform. In weapon form, the xiuh coatl gains Hardness equal to that of the weapon into which they transform, and they retain their Hit Points, saving throws, senses, telepathy, and traits while in weapon form. The xiuh coatl can Sustain to revert to their normal form.
Volcanic Lightning Breath (fire, primal) — The xiuh coatl breathes a gout of flame and lightning in an 80-foot line that deals 5d8 electricity plus 5d8 fire{5d8 electricity damage and 5d8 fire damage} (DC 32 Reflex save). The xiuh coatl can't use Volcanic Lightning Breath again for 1d4 rounds.
Wrap in Coils —
Xiuh Coatl Venom (holy, poison) — To unholy creatures, this is a curse instead of a poison and deals spirit damage instead of poison damage
Saving Throw DC 32 Fortitude
Maximum Duration 6 rounds
Stage 1 2d8 poison damage and Enfeebled 1 (1 round)
Stage 2 2d10 poison damage, enfeebled 1, and –5-foot status penalty to all Speeds (1 round)
Stage 3 3d8 poison damage, Enfeebled 2, and –10-foot status penalty to all Speeds (1 round)
Against unholy
Saving Throw DC 32 Fortitude
Maximum Duration 6 rounds
Stage 1 2d8 spirit damage and Enfeebled 1 (1 round)
Stage 2 2d10 spirit damage, enfeebled 1, and –5-foot status penalty to all Speeds (1 round)
Stage 3 3d8 spirit damage, Enfeebled 2, and –10-foot status penalty to all Speeds (1 round)
Saving Throw DC 32 Fortitude
Maximum Duration 6 rounds
Stage 1 2d8 poison damage and Enfeebled 1 (1 round)
Stage 2 2d10 poison damage, enfeebled 1, and –5-foot status penalty to all Speeds (1 round)
Stage 3 3d8 poison damage, Enfeebled 2, and –10-foot status penalty to all Speeds (1 round)
Against unholy
Saving Throw DC 32 Fortitude
Maximum Duration 6 rounds
Stage 1 2d8 spirit damage and Enfeebled 1 (1 round)
Stage 2 2d10 spirit damage, enfeebled 1, and –5-foot status penalty to all Speeds (1 round)
Stage 3 3d8 spirit damage, Enfeebled 2, and –10-foot status penalty to all Speeds (1 round)
Grab —
Occult Innate Spells DC 32, attack +24
7th Interplanar Teleport
5th Illusory Scene, Sending, Wave of Despair
4th Clairvoyance
3rd Clairaudience, Dream Message, Mind Reading (At Will), Ring of Truth
2nd Dispel Magic, Invisibility (self only, at will), See the Unseen
1st Charm, Fear, Mindlink, Phantom Pain
Cantrips (7th) Detect Magic, Figment, Read Aura, Telekinetic Projectile
WORKS WELL WITH
CrasherLAND / AERIALA burst striker can capitalize on the transformed weapon the coatl offers an ally, adding extra damage on top of its own reach and constrict.
AnvilLAND / AERIALA durable frontline body holds the party's attention while the coatl grapples and poisons a target it Grabs.
SniperLAND / AERIALRanged damage against a Grabbed target punishes the party before it can escape the constrict and escalating venom.
PUNISHES
✖ melee reliance✖ low Fortitude✖ clumping
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Xiuh Coatl in the encounter builder — free, no install.
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