Xorn
Creature 7 — earth, elemental
Pre-Remaster content. May include legacy alignment.
CrasherAnvilLANDSUBTERRANEANearthelemental
These squat, rotund elementals have three legs, three arms, three eyes, and one massive maw, which they fill with the gems and metals they find so delicious. Earth elementals make excellent bodyguards for adventuresome spelunkers and are ideal protectors of important subterranean locations such as vaults and treasuries.
Source: pathfinder-bestiary (Pre-Remaster)
Perception +15; darkvision, tremorsense (imprecise) 60 feet
Languages common, petran
Skills athletics +17, Geology Lore +15, stealth +11, survival +15
Str
+6
Dex
+0
Con
+5
Int
+0
Wis
+2
Cha
+0
AC 25 (all-around vision)
Fort +18
Ref +11
Will +13
HP 115
Immunities bleed, paralyzed, poison, sleep
Resistances cold 5, electricity 5, fire 5
Weaknesses bludgeoning 5
Speed 20 feet, burrow 20 feet (earth glide)
Offense
Melee Jaw (deadly-d10) +18, Damage 2d10+8 piercing
Melee Claw (agile, unarmed) +18, Damage 2d6+8 slashing
Abilities
Tremorsense (Imprecise) 60 feet — Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
All-Around Vision — This monster can see in all directions simultaneously and therefore can't be flanked.
Claw Frenzy — The xorn makes three claw Strikes; no more than two can be against the same target. These attacks count toward the xorn's multiple attack penalty, but the penalty doesn't increase until after all the attacks have been made.
Earth Glide — The xorn can Burrow through any earthen matter, including rock. When it does so, the xorn moves at its full burrow Speed, leaving no tunnels or signs of its passing.
WORKS WELL WITH
AnvilLAND / SUBTERRANEANAn Anvil clusters enemies for the xorn's Claw Frenzy multi-target attacks while the xorn's Tremorsense detects hidden threats the Anvil cannot perceive.
WeaverLAND / SUBTERRANEANA Weaver pulls scattered enemies together, maximizing the distinct targets the xorn's per-target-limited Claw Frenzy can engage.
MenderLAND / SUBTERRANEANA Mender sustains the xorn through attrition while its high durability and immunities keep it embedded in enemy lines.
PUNISHES
✖ flanking✖ stealth✖ status effects
Works well with · Punishes · Pairing advice
Unlock with Tactics
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