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Xulgath Bomber

Creature 7 (uncommon) — humanoid, xulgath

Pre-Remaster content. May include legacy alignment.

SniperSnareLANDxulgath

Source: extinction-curse-bestiary (Pre-Remaster)

Perception +15; darkvision
Languages draconic, sakvroth
Skills acrobatics +17, athletics +14, crafting +17, stealth +15, thievery +15
Str
+3
Dex
+4
Con
+1
Int
+4
Wis
+2
Cha
+0
Items Greatpick, Acid Flask (Moderate) (Infused) (2), Alchemist's Fire (Moderate) (Infused) (2), Studded Leather Armor, Alchemist's Tools, Concentrated Xulgath Bile (Infused) (2)
AC 25 Fort +12 Ref +17 Will +15
HP 115
Resistances poison 5
Speed 25 feet

Offense

Melee Greatpick (fatal-d12) +16, Damage 1d12+5 piercing plus Concentrated Xulgath Bile
Melee Jaws (unarmed) +16, Damage 2d6+5 piercing
Melee Claw (agile, finesse, unarmed) +16, Damage 2d4+5 slashing
Ranged Acid Flask (splash) +17, range increment 20 feet, Damage 5 acid plus 2d6+2 acid plus 4 acid
Ranged Alchemist's Fire (splash) +17, range increment 20 feet, Damage 2d8+2 fire plus 4 fire plus 4 fire

Abilities

Infused Items — A xulgath bomber carries the following infused items: 2 doses of concentrated xulgath bile, 2 Acid Flasks (Moderate), and 2 Alchemist's Fires (Moderate). These items last for 24 hours, or until the next time they make their daily preparations.
Powerful Stench (aura, olfactory) — 30 feet. A creature that enters the area must attempt a DC 24 Fortitude save. On a failure, the creature is Sickened 2, and on a critical failure, the creature is also Slowed 1 for as long as it is sickened. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute.
Concentrated Xulgath Bile (poison) — The Sickened condition from concentrated xulgath bile doesn't improve on its own until the target recovers from the poison. A target who recovers from concentrated xulgath bile is immune to being sickened by this poison for 1 minute

Saving Throw DC 22 Fortitude

Maximum Duration 6 rounds

Stage 1 1d10 poison damage and Sickened 1 (1 round)

Stage 2 2d10 poison damage and Sickened 2 (1 round)

Stage 3 2d10 poison damage and Sickened 3 (1 round)
Quick Bomber — The bomber Interacts to draw a bomb, then Strikes with it.

WORKS WELL WITH

FlankerLANDA Flanker engaging in melee keeps enemies within the bomber's stench aura while the bomber pelts them with splash bombs from range.
AnvilLANDAn Anvil holds enemies in the stench aura's area of effect, ensuring the sickened condition persists across multiple rounds of combat.
WeaverLANDA Weaver can reposition enemies into tight clusters, maximizing the splash damage from the bomber's alchemical bombs.

PUNISHES

✖ clumping✖ low Fortitude✖ melee reliance
Stacks of ranged bombers lack frontline defence against enemies that bypass the stench aura.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #153: Life's Long Shadows.

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