Xulgath Deepmouth
Creature 12 (uncommon) — humanoid, xulgath
Pre-Remaster content. May include legacy alignment.
WeaverAnvilLANDxulgathhumanoiddivine
Xulgath deepmouths wield the powers of the Abyss against their clutch's enemies and invoke righteous fear in their followers. The vast majority of deepmouths worship demon lords, most commonly Zevgavizeb. Scalescribing-the warping of xulgath flesh into imitations of Abyssal script-is a widespread practice among deepmouths, enabling them to channel the power of the Abyss through their fanatical devotees' own bodies. Reptilian humanoids who live in the uppermost reaches of the Darklands, xulgaths
Source: extinction-curse-bestiary (Pre-Remaster)
Perception +26; darkvision
Languages draconic, sakvroth
Skills acrobatics +22, crafting +22, diplomacy +25, intimidation +25, medicine +25, religion +25, society +22
Str
+2
Dex
+4
Con
+2
Int
+4
Wis
+7
Cha
+5
Items Spiked Gauntlet, Hide Armor, Religious Symbol of Zevgavizeb (Bone), Material Component Pouch
AC 33
Fort +18
Ref +22
Will +25
HP 215
Speed 25 feet
Offense
Melee Spiked Gauntlet (agile, free-hand, magical) +21, Damage 2d4+6 piercing
Melee Jaws (unarmed) +20, Damage 2d6+6 piercing
Melee Claw (agile, unarmed) +20, Damage 2d4+6 slashing
Abilities
Stench (aura, olfactory) — 30 feet. A creature that enters the area must attempt a DC 28 Fortitude save. On a failure, the creature is Sickened 1, and on a critical failure, the creature also takes a –5-foot status penalty to its Speeds for 1 round.
While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition.
A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute.
While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition.
A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute.
Devourer's Dictum (concentrate) — The deepmouth warps part of a scalescribed creature's flesh into a mouthed tentacle, then wills it to lash out.
The deepmouth makes a jaws Strike that originates from any living scalescribed creature within 120 feet; this Strike also has reach 15 feet and deals an additional 2d8 void damage. If the Strike originates from a creature other than the deepmouth, that creature triggers reactions as though it had made the Strike.
The deepmouth makes a jaws Strike that originates from any living scalescribed creature within 120 feet; this Strike also has reach 15 feet and deals an additional 2d8 void damage. If the Strike originates from a creature other than the deepmouth, that creature triggers reactions as though it had made the Strike.
Scalescribe (manipulate) — With 10 minutes of work, a deepmouth can carve a magical rune called a scalescript on the flesh of a living, willing xulgath (including the deepmouth itself). A creature cannot be inscribed with more than one scalescribe rune at a time, and a deepmouth can create and maintain no more than three scalescripts at a time.
If the deepmouth Scalescribed itself, it can provide material and somatic components while Casting a Spell without a free hand.
If the deepmouth Scalescribed itself, it can provide material and somatic components while Casting a Spell without a free hand.
Divine Prepared Spells DC 33, attack +27
6th Repulsion (×2)
5th Ravening Maw
4th Air Walk (×2), Divine Wrath, Enervation
3rd Heroism, Meld into Stone, Vampiric Touch
2nd Status (×3)
1st Harm (×6), Heal (×2), Protection, Ray of Enfeeblement (×2)
Cantrips (6th) Chill Touch, Daze, Detect Magic, Shield
Divine Focus Spells DC 33, attack +27; 3 Focus Points
4th Commanding Lash
1st Vibrant Thorns
WORKS WELL WITH
AnvilLANDA frontline ally can be scalescribed to become both a durable blocker and a remote attack conduit for this caster.
CrasherLANDA heavy striker scalescribed by this caster lets its ranged jaws attack originate from the striker's position, extending its threat range.
SniperLANDA ranged attacker can keep pressure on the party while this caster's stench aura and high defenses keep it safe up close.
PUNISHES
✖ clumping✖ reliance on melee adjacency to allies✖ low Fortitude
Avoid pairing with another Weaver; two support casters competing for the same action economy dilutes the encounter's control tempo.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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