Xulgath Mage
Creature 7 — humanoid, xulgath
Pre-Remaster content. May include legacy alignment.
WeaverLANDhumanoidxulgath
Source: extinction-curse-bestiary (Pre-Remaster)
Perception +12; darkvision
Languages common, draconic, sakvroth
Skills acrobatics +15, arcana +12, athletics +13, deception +15, intimidation +17, society +9, survival +12
Str
+1
Dex
+2
Con
+1
Int
+0
Wis
+1
Cha
+5
Items Light Mace
AC 23
Fort +12
Ref +13
Will +14
HP 115
Speed 25 feet
Offense
Melee Light Mace (agile, magical, shove) +15, Damage 1d4+4 bludgeoning
Melee Jaws (unarmed) +14, Damage 1d8+2 piercing
Melee Claw (agile, unarmed) +14, Damage 2d6+2 slashing
Abilities
Counterspell —
Stench (aura, olfactory) — 30 feet. A creature entering the aura must attempt a DC 25 Fortitude save. On a failure, the creature is Sickened 1, and on a critical failure, the creature also takes a –5-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stench for 1 minute.
Arcane Spontaneous Spells DC 26, attack +18
4th Dimension Door
3rd Fireball, Haste, Lightning Bolt
2nd Acid Arrow, Create Food, Dispel Magic, Flaming Sphere, See Invisibility
1st Burning Hands, Fear, Magic Missile, Magic Missile, Ray of Enfeeblement
Cantrips (4th) Acid Splash, Detect Magic, Mage Hand, Read Aura, Shield
Arcane Focus Spells DC 26, attack +16; 3 Focus Points
3rd Extend Spell
1st Ancestral Memories
WORKS WELL WITH
AnvilLANDHolds enemies inside the 30-foot stench aura so they must repeatedly save against sickness.
CrasherLANDDisrupts enemy formations and forces targets deeper into the stench's area of effect.
FlankerLANDKeeps pressure on off-guard targets who are already penalized by the sickened condition.
PUNISHES
✖ clumping✖ spellcasting
Works well with · Punishes · Pairing advice
Unlock with Tactics
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