Yana No-trail
Creature 7 (unique) — humanoid, kitsune
Pre-Remaster content. May include legacy alignment.
FlankerShadeLANDVERTICALhumanoidkitsune
Source: quest-for-the-frozen-flame-bestiary (Pre-Remaster)
Perception +13; low-light-vision
Languages common, hallit, jotun, skald; speak with animals
Skills acrobatics +17, deception +17, diplomacy +17, society +16, stealth +17, thievery +17
Str
+1
Dex
+4
Con
+1
Int
+3
Wis
+0
Cha
+4
Items Potion of Flying (Standard)
AC 25
Fort +14
Ref +19
Will +11
HP 110
Resistances cold 3
Speed 25 feet, climb 10 feet
Offense
Melee Claw (agile, finesse, unarmed) +19, Damage 2d4+3 slashing
Abilities
Cold Tolerant — Yana treats environmental cold effects as if they were one step less extreme.
Evasion — When Yana rolls a success on a Reflex save, he gets a critical success instead.
Nimble Dodge —
Change Shape (concentrate, divine, kitsune, polymorph) — Yana can transform into an Ulfen human, Tiny fox, or hybrid kitsune form. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. He can remain in any of his forms indefinitely.
Sneak Attack — Yana deals an additional 3d6 precision damage to Off-Guard creatures.
Divine Innate Spells DC 23, attack +13
2nd Animal Messenger
WORKS WELL WITH
AnvilLAND / VERTICALPins enemies in melee range so flanking positions for sneak attack become easier to establish.
WeaverLAND / VERTICALHerds enemies into predictable positions where climb-enabled flanking routes are available.
CrasherLAND / VERTICALDisrupts enemy cohesion, creating off-guard opportunities that sneak attack exploits.
PUNISHES
✖ poor positioning✖ AoE reliance
Works well with · Punishes · Pairing advice
Unlock with Tactics
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