Yurgak
Creature 14 (unique) — ghoul, undead, unholy
Pre-Remaster content. May include legacy alignment.
WeaverShadeLANDSUBTERRANEANghoulundead
Source: blood-lords-bestiary (Pre-Remaster)
Perception +29; darkvision
Languages chthonian, common, necril, sakvroth
Skills acrobatics +24 (+26 to Maneuver in Flight), arcana +24, crafting +24, deception +26, intimidation +26, medicine +28, occultism +24, religion +28, society +24, stealth +26
Str
+4
Dex
+6
Con
+5
Int
+4
Wis
+8
Cha
+6
Items Flail, Cloak of the Bat
AC 36
Fort +24
Ref +25
Will +28
HP 240 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Speed 30 feet, burrow 5 feet
Offense
Melee Flail (disarm, sweep, trip) +26, Damage 3d6+10 bludgeoning plus 1d6 acid
Melee Jaws (finesse, unarmed) +27, Damage 3d12+10 piercing plus Ghoul Ghoul Fever, Ghoul Paralysis
Melee Claw (agile, finesse, unarmed) +27, Damage 3d10+10 slashing plus Ghoul Paralysis
Abilities
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Consume Flesh (manipulate) — She also absorbs a portion of the memories once possessed by the creature she fed upon, potentially revealing secrets held by the flesh at the GM's discretion, and also gains a +1 status bonus to all skill checks for 1 minute.
Ghoul Fever (disease) — Saving Throw DC 32 Fortitude
Stage 1 carrier with no ill effect (1 day)
Stage 2 2d6 void damage and regains half as many Hit Points from all healing (1 day)
Stage 3 as stage 2 (1 day)
Stage 4 2d6 void damage and gains no benefit from healing (1 day)
Stage 5 as stage 4 (1 day)
Stage 6 dead, and rises as a Ghoul the next midnight.
Stage 1 carrier with no ill effect (1 day)
Stage 2 2d6 void damage and regains half as many Hit Points from all healing (1 day)
Stage 3 as stage 2 (1 day)
Stage 4 2d6 void damage and gains no benefit from healing (1 day)
Stage 5 as stage 4 (1 day)
Stage 6 dead, and rises as a Ghoul the next midnight.
Paralysis (incapacitation, occult) — Any living, non-elf creature hit by a ghoul's attack must succeed at a DC 32 Fortitude save or become Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.
Recall Memory (concentrate) — Frequency once per day
Effect Yurgak focuses her thoughts and recalls a memory from a previously fed-upon corpse. She can attempt to Recall Knowledge using any Lore as if she has legendary proficiency with it (+26 on the check).
Effect Yurgak focuses her thoughts and recalls a memory from a previously fed-upon corpse. She can attempt to Recall Knowledge using any Lore as if she has legendary proficiency with it (+26 on the check).
Swift Leap (move) — The ghoul jumps up to half its Speed. This movement doesn't trigger reactions.
Divine Prepared Spells DC 34, attack +26
7th Finger of Death
6th Blade Barrier, Spirit Blast, Vampiric Exsanguination
5th Flame Strike, Shadow Blast
4th Freedom of Movement, Talking Corpse
3rd Blindness, Vampiric Touch
2nd Darkness, Dispel Magic, See Invisibility, Silence, Spiritual Weapon
1st Command (×2), Fear, Harm (×7), Ray of Enfeeblement, Sanctuary
Cantrips (7th) Detect Magic, Divine Lance, Prestidigitation, Read Aura, Shield
Divine Focus Spells DC 34, attack +26; 2 Focus Points
1st Overstuff, Touch of Undeath
WORKS WELL WITH
CrasherLAND / SUBTERRANEANA Crasher exploits paralyzed and diseased targets while the Weaver sustains debuffs from a supporting angle.
AnvilLAND / SUBTERRANEANAn Anvil holds the frontline while the Weaver's mobility and spells control engagement tempo from off-angle.
FlankerLAND / SUBTERRANEANParalysis and debuffs create off-guard opportunities that a Flanker exploits for precision damage.
PUNISHES
✖ melee focus✖ low Fortitude✖ standing still✖ weapon reliance
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Yurgak in the encounter builder — free, no install.
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