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Zashuvin

Creature 11 (unique) — fiend, lilu, unholy

Pre-Remaster content. May include legacy alignment.

CrasherFlankerLANDAERIALfiend

Pazuzu's Abyssal realm of High M'Vania is perched on the edge of an impossibly tall cliff. The demon lord and his minions claim the air around the cliff, guarding it against enemies and usurpers alike. Hurlilus, resembling horned, humanoid hawks with blood-red taloned feet and wings in place of arms, patrol these skies at their lord's command. Yet, hurlilus are surly and rebellious by nature, preferring to lead rather than follow orders. They'd prefer to spend their time bullying smaller creatur

Source: stolen-fate-bestiary (Pre-Remaster)

Perception +21; darkvision, lifesense (imprecise) 120 feet
Languages chthonian, common, sussuran; telepathy 100 feet
Skills acrobatics +24, athletics +20, intimidation +22, religion +21, stealth +24
Str
+5
Dex
+7
Con
+4
Int
+3
Wis
+4
Cha
+5
Items The Big Sky, Religious Symbol of Pazuzu (Ruby)
AC 32 Fort +19 Ref +24 Will +21
HP 170
Immunities disease
Resistances physical (except cold-iron) 10, poison 10
Weaknesses holy 10
Speed 25 feet, fly 60 feet

Offense

Melee Beak (finesse, magical, reach-15, unarmed, unholy) +24, Damage 1d6 bleed plus 2d10 + 11 piercing
Melee Talon (agile, finesse, magical, reach-10, unarmed, unholy) +24, Damage 1d6 bleed plus 2d6 + 11 slashing

Abilities

Telepathy 100 feet (aura, magical) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Lifesense (Imprecise) 120 feet (divine) — Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors.
Dominate the Air
Dive BombFrequency once per round

Effect The hurlilu Strides using its fly Speed and makes a Strike at the end of that movement.
Flesh Tearer — If a hurlilu critically hits a foe with a melee Strike, the foe's flat check to recover from any resulting bleed damage is DC 19 instead of DC 15.
Primal Innate Spells DC 30, attack +22
4th Dimension Door (At Will)
3rd Earthbind (At Will), Lightning Bolt, Wall of Wind
2nd Dispel Magic
1st Fear (At Will), Gust of Wind
Cantrips (4th) Detect Magic, Produce Flame

WORKS WELL WITH

WeaverLAND / AERIALWeaver controls ground-level positioning while Crasher executes Dive Bomb from flight.
SniperLAND / AERIALCrasher engages in melee and applies bleed while Sniper attacks from ranged safety.
AnvilLAND / AERIALAnvil anchors the ground engagement while Crasher uses aerial speed to strike vulnerable flanks.

PUNISHES

✖ grounded positioning✖ invisibility✖ low bleed recovery
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #190: The Choosing.

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