← Bestiary index

Zealborn

Creature 12 (uncommon) — undead, unholy

Pre-Remaster content. May include legacy alignment.

WeaverAnvilLANDundeadunholyoccult

Source: agents-of-edgewatch-bestiary (Pre-Remaster)

Perception +23; darkvision
Languages common, necril
Skills athletics +25, deception +25, diplomacy +27, society +19, stealth +22
Str
+5
Dex
+4
Con
+0
Int
+1
Wis
+5
Cha
+7
Items +1 Striking Morningstar, Sling, Breastplate
AC 33 Fort +18 Ref +22 Will +24
HP 210
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious, void
Speed 25 feet

Offense

Melee Morningstar (magical, versatile-p) +24, Damage 2d6+9 bludgeoning plus 2d6 spirit plus 2d6 void
Ranged Sling (propulsive, reload-1) +24, range increment 50 feet, Damage 1d6+6 bludgeoning plus 2d6 spirit plus 2d6 void

Abilities

Little Favors (mental, occult) — Each time a creature willingly performs a service, quest, or task for the zealborn, the creature takes a cumulative -1 status penalty to saving throws against the zealborn's mental spells and abilities (maximum -4).
Rejuvenation (occult) — When a zealborn is destroyed, it re-forms, fully healed, near a follower of its choice in 1d10 days. For the purposes of rejuvenation, a follower is defined as an intelligent creature who's well acquainted with the zealborn and is a true believer in the zealborn's mission, not merely a lukewarm supporter. A zealborn can be permanently destroyed only if they have no current followers or can be convinced to end their own life.
Zealous Restoration — A zealborn can't regain Hit Points through resting or void healing; they feed only on the idealism of their supporters, regaining 10 Hit Points per day for each creature under the effects of a geas cast by the zealborn. Creatures under a zealborn's geas have their maximum HP reduced by 10 each day until they are burned away to a husk and perish. After 24 hours, such creatures rise as zeal-damned ghouls under the zealborn's control. Zeal-damned ghouls eat only the flesh of evil or chaotic creatures and deal an additional 1d6 spirit and 1d6 void damage with their attacks.
Occult Innate Spells DC 33, attack +23
6th Dominate, Zealous Conviction
5th Hallucination, Subconscious Suggestion
4th Veil
3rd Enthrall
2nd Illusory Creature

WORKS WELL WITH

CrasherLANDA hard-hitting ally exploits the saving throw penalties this zealot imposes on those bound to serve it.
SnareLANDA controller locks down a priority target while this undead's spirit and void damage wear it down from range.
ShadeLANDA stealthy ambusher complements this creature's high Stealth and Deception, threatening from unexpected angles.

PUNISHES

✖ low Will✖ sustained engagement✖ isolated allies
Avoid pairing with another primary caster or controller; both compete for the same priority-target window.
Works well with · Punishes · Pairing advice Unlock with Tactics

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #161: Belly of the Black Whale.

This stat block is Open Game Content, used under the Open Game License 1.0a (full license text) and not under the ORC License. The Section 15 copyright notice required by that license is reproduced in full on our licenses page.

Full licenses · Privacy · Terms · Walkthrough

Run Zealborn in the encounter builder — free, no install.

Open in PathfinderGM →