Zealborn
Creature 12 (uncommon) — undead, unholy
Pre-Remaster content. May include legacy alignment.
WeaverAnvilLANDundeadunholyoccult
Source: agents-of-edgewatch-bestiary (Pre-Remaster)
Perception +23; darkvision
Languages common, necril
Skills athletics +25, deception +25, diplomacy +27, society +19, stealth +22
Str
+5
Dex
+4
Con
+0
Int
+1
Wis
+5
Cha
+7
Items +1 Striking Morningstar, Sling, Breastplate
AC 33
Fort +18
Ref +22
Will +24
HP 210
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious, void
Speed 25 feet
Offense
Melee Morningstar (magical, versatile-p) +24, Damage 2d6+9 bludgeoning plus 2d6 spirit plus 2d6 void
Ranged Sling (propulsive, reload-1) +24, range increment 50 feet, Damage 1d6+6 bludgeoning plus 2d6 spirit plus 2d6 void
Abilities
Little Favors (mental, occult) — Each time a creature willingly performs a service, quest, or task for the zealborn, the creature takes a cumulative -1 status penalty to saving throws against the zealborn's mental spells and abilities (maximum -4).
Rejuvenation (occult) — When a zealborn is destroyed, it re-forms, fully healed, near a follower of its choice in 1d10 days. For the purposes of rejuvenation, a follower is defined as an intelligent creature who's well acquainted with the zealborn and is a true believer in the zealborn's mission, not merely a lukewarm supporter. A zealborn can be permanently destroyed only if they have no current followers or can be convinced to end their own life.
Zealous Restoration — A zealborn can't regain Hit Points through resting or void healing; they feed only on the idealism of their supporters, regaining 10 Hit Points per day for each creature under the effects of a geas cast by the zealborn. Creatures under a zealborn's geas have their maximum HP reduced by 10 each day until they are burned away to a husk and perish. After 24 hours, such creatures rise as zeal-damned ghouls under the zealborn's control. Zeal-damned ghouls eat only the flesh of evil or chaotic creatures and deal an additional 1d6 spirit and 1d6 void damage with their attacks.
Occult Innate Spells DC 33, attack +23
6th Dominate, Zealous Conviction
5th Hallucination, Subconscious Suggestion
4th Veil
3rd Enthrall
2nd Illusory Creature
WORKS WELL WITH
CrasherLANDA hard-hitting ally exploits the saving throw penalties this zealot imposes on those bound to serve it.
SnareLANDA controller locks down a priority target while this undead's spirit and void damage wear it down from range.
ShadeLANDA stealthy ambusher complements this creature's high Stealth and Deception, threatening from unexpected angles.
PUNISHES
✖ low Will✖ sustained engagement✖ isolated allies
Avoid pairing with another primary caster or controller; both compete for the same priority-target window.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Zealborn in the encounter builder — free, no install.
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