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Zellara Esmeranda

Creature 14 (unique) — ghost, incorporeal, spirit, undead

Pre-Remaster content. May include legacy alignment.

SniperWeaverAERIALghostspiritundead

Source: stolen-fate-bestiary (Pre-Remaster)

Perception +27; darkvision; harrow sense
Languages common, shoanti, varisian
Skills acrobatics +26, diplomacy +28, Fortune-Telling Lore +26, occultism +28, performance +26
Str
-5
Dex
+6
Con
+2
Int
+4
Wis
+5
Cha
+6
AC 36 Fort +22 Ref +28 Will +25
HP 195 (void healing, rejuvenation)
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage (except force, ghost-touch, vitality) 15
Speed 0 feet, fly 25 feet

Offense

Melee Ghostly Hand (agile, finesse, magical) +26, Damage 3d12+8 void
Ranged Ghostly Harrow Card (magical) +26, range increment 60 feet, Damage 3d8+8 void

Abilities

Boundless Spirit — Unlike other ghosts, Zellara is not bound to a specific site or object. She can freely manifest wherever she likes.
Harrow Sense — Zellara can detect the presence of harrow cards as an imprecise sense out to 1 mile. She can detect harrow cards as a precise sense out to 120 feet.
Rejuvenation (divine) — When Zellara is destroyed, she re-forms after 2d4 days at the site of her destruction, fully healed. If she is bound to a harrow deck or harrow card, Zellara can manifest near the bound item instead. Once her ex-student Raven has been defeated, Zellara will return to the Boneyard to face her final judgment.
Unbound Fate — Zellara's connection to the harrow and fortune-telling in life have given her full control of her fate in the afterlife. She can ignore any fortune or misfortune effects that affect her. If she is forced to roll twice as part of a fortune and misfortune effect, she can take whichever die result she prefers, even if the effect would normally force her to choose one of the results.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Flurry of Cards — Zellara unleashes a barrage of harrow cards that deals 7d6 void damage in a 30-foot cone (DC 34 Reflex save).
Harrow Binding (occult) —
Stack the Deck (divine, fortune, occult) —
Occult Innate Spells DC 34, attack +26
7th Plane Shift
6th Teleport (At Will, Self Only), True Seeing
5th Crushing Despair, Sending
4th Confusion, Read Omens
3rd Hypercognition
2nd Augury, Dispel Magic, Telekinetic Maneuver
1st Command, Mindlink
Cantrips (7th) Detect Magic, Ghost Sound, Mage Hand, Prestidigitation, Read Aura, Telekinetic Projectile

WORKS WELL WITH

ShadeAERIALDebuffs from a Shade soften targets for the Sniper's void damage Strikes and cone area.
WeaverAERIALA Weaver clusters enemies into the Sniper's cone area while the Sniper maintains aerial range.

PUNISHES

✖ clumping✖ low Reflex
AERIAL-only lock severely limits formation options
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #192: Worst of All Possible Worlds.

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