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Zetogeki

Creature 7 — animal, earth

Pre-Remaster content. May include legacy alignment.

AnvilSnareLANDVERTICALanimalearth

Basalt comprises the earthen bodies of zetogekis, giant lizards with an innate ability to absorb and redirect kinetic energy. They dwell near active volcanos, particularly at hot springs and geysers, from which they drink copious quantities of steaming, mineral-rich water. Since they have no need for any other sustenance (and in fact can't digest anything else), zetogekis guard these watering holes. The worst fate that can befall the proprietor of a mountain hot spring is the arrival of a zetoge

Source: pathfinder-bestiary-3 (Pre-Remaster)

Perception +15; low-light-vision
Skills acrobatics +12, athletics +18, stealth +12 (+16 in mountains)
Str
+5
Dex
+1
Con
+5
Int
-4
Wis
+2
Cha
-1
AC 22 Fort +18 Ref +14 Will +13
HP 90
Resistances fire 10
Speed 35 feet, climb 35 feet

Offense

Melee Jaws (reach-10, unarmed) +18, Damage 2d8+11 piercing plus Grab
Melee Tail (reach-15, sweep) +18, Damage 2d6+11 bludgeoning

Abilities

Mangle
Tilt Scales — The zetogeki shifts the scales that cover its body to better absorb kinetic energy from physical blows. The zetogeki gains resistance 10 to physical damage, but its Speeds are reduced to 10 feet. If the zetogeki gets hit for 20 or more physical damage in a single blow while its scales are tilted (before applying resistance), it stores the kinetic energy of the blow. The zetogeki can realign its scales to their regular position by taking this action again. When it does, it channels any stored kinetic energy into the next Strike it makes before the end of its turn. If the Strike hits, it deals an additional 2d8 damage. The energy is expended whether or not the Strike hits.
Grab

WORKS WELL WITH

SniperLAND / VERTICALSafe ranged damage keeps chipping away while the reach and Grab hold the front line in a defensive stance.
WeaverLAND / VERTICALDebuffs stack easily on a target already Grabbed and unable to reposition.
FlankerLAND / VERTICALA mobile skirmisher exploits the Off-Guard state of a foe caught by the tail sweep or Grab.

PUNISHES

✖ clumping✖ melee reliance✖ burst-damage-only strategies
Avoid stacking another Anvil; the fight can turn into pure attrition with no offensive pressure to end it.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Bestiary 3.

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