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Zhi Hui

Creature 7 (unique) — ghost, incorporeal, spirit, undead

WeaverShadeAERIALundeadghostvoid

Source: season-of-ghosts-bestiary

Perception +18
Languages aklo, common
Skills acrobatics +15, diplomacy +17, medicine +17, nature +15, occultism +13, religion +17, survival +15
Str
-5
Dex
+4
Con
+2
Int
+4
Wis
+6
Cha
+6
AC 23 Fort +11 Ref +15 Will +17
HP 85 (void healing, rejuvenation)
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage (except force, ghost-touch, spirit, vitality) 5
Speed 0 feet, fly 35 feet

Offense

Melee Ghostly Hand (agile, finesse, magical) +15, Damage 2d8+7 void

Abilities

Rejuvenation (divine) — Purifying the four statues and defeating Xin Yue in Kugaptee's Grave below the Tan Sugi monastery allows Zhi Hui's ghost to fade.
When a ghost is destroyed, it re-forms after 2d4 days within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Incarnate Skill (divine) — Zhi Hui peers into a willing creature's soul and searches through their past lives. That creature permanently trades proficiency rank from one skill they're currently expert in with a skill in which they're untrained, both of their choice. Zhi Hui can only perform this activity once per character.
Divine Innate Spells DC 25, attack +17
4th Life's Fresh Bloom, Remove Curse
3rd Remove Disease
2nd Restoration, Restore Senses
1st Heal, Sanctuary
Cantrips (4th) Divine Lance, Read Aura, Stabilize

WORKS WELL WITH

AnvilLAND / AERIALA land-bound front-liner occupies melee attention while this incorporeal caster strikes and retreats through the air, untouched by non-magical weapons.
SnareAERIAL / LANDA controller that locks a target in place lets this evasive caster land its void touch attack without needing to close fully.
SniperAERIAL / LANDA ranged attacker adds pressure from a distance while this flying, mostly damage-resistant caster harasses from above.

PUNISHES

✖ melee reliance✖ non-magical weapons✖ low Will
This spirit is aerial-only with no land speed, so avoid pairing it with a land-bound ally that cannot keep pace when it retreats by flight.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Season of Ghosts Hardcover Compilation.

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