Zombie Mammoth
Creature 11 — mindless, undead, unholy, zombie
Pre-Remaster content. May include legacy alignment.
CrasherAnvilLANDundeadzombie
This monstrous creature can overrun defenses and stomp foes into the ground, making it a terror on any battlefield. Simple to create and varied in purpose, these shambling undead are often used for their strength and endless stamina to conduct boring, repetitive tasks.
Source: book-of-the-dead-bestiary (Pre-Remaster)
Perception +17; darkvision
Skills athletics +24
Str
+7
Dex
+0
Con
+5
Int
-5
Wis
+2
Cha
-3
AC 27
Fort +22
Ref +15
Will +19
HP 290 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious, mental
Weaknesses vitality 10, slashing 10
Speed 45 feet
Offense
Melee Tusk (reach-15, unarmed) +24, Damage 3d10+13 piercing
Melee Trunk (reach-15) +24, Damage 2d10+7 bludgeoning plus Improved Grab
Melee Foot (reach-10, unarmed) +24, Damage 2d10+13 bludgeoning
Abilities
Severed Trunk — When the zombie mammoth is hit by a critical hit that deals slashing damage, the mammoth's trunk is severed from its body. Any creature Grabbed or Restrained with the trunk is released, and the mammoth loses its trunk Strike and Greater Constrict.
The trunk slithers across the battlefield, still animated, and acts in initiative right after the mammoth. It retains Greater Constrict and trunk Strikes but can't use tusk Strikes, foot Strikes, or Shambling Trample. It has all the stats of the mammoth, except its AC is reduced to 23, it has only 50 Hit Points, and its Speed is 10 feet. Damage dealt to the severed trunk has no effect on the zombie mammoth.
The trunk slithers across the battlefield, still animated, and acts in initiative right after the mammoth. It retains Greater Constrict and trunk Strikes but can't use tusk Strikes, foot Strikes, or Shambling Trample. It has all the stats of the mammoth, except its AC is reduced to 23, it has only 50 Hit Points, and its Speed is 10 feet. Damage dealt to the severed trunk has no effect on the zombie mammoth.
Slow — A zombie mammoth is permanently Slowed 1 and can't use reactions.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Greater Constrict — 2d10+7 bludgeoning, DC 30 Fortitude
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC. A creature that fails this save falls Unconscious, and a creature that succeeds is then temporarily immune to falling unconscious from Greater Constrict for 1 minute.
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC. A creature that fails this save falls Unconscious, and a creature that succeeds is then temporarily immune to falling unconscious from Greater Constrict for 1 minute.
Shambling Trample — Large or smaller, foot, DC 30 Reflex
The zombie mammoth Strides up to its Speed instead of double.
The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
The zombie mammoth Strides up to its Speed instead of double.
The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
Improved Grab —
WORKS WELL WITH
WeaverLANDWeaver control spells fix enemies in place, maximizing reach exploitation and trample throughput despite the slowed pace.
MenderLANDMender offsets the permanent slowed condition and missing reactions, extending the massive HP pool's attrition window.
SniperLANDSniper punishes enemies attempting to kite the slowed brute, covering the mobility gap with ranged pressure.
PUNISHES
✖ clumping✖ standing still✖ low Fortitude
multiple huge Crashers compete for melee positioning, reducing trample pathing and reach overlap efficiency
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Zombie Mammoth in the encounter builder — free, no install.
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