Zorek
Creature 12 (unique) — human, humanoid
Pre-Remaster content. May include legacy alignment.
AnvilLANDhumanhumanoid
Source: kingmaker-bestiary (Pre-Remaster)
Perception +25
Languages hallit
Skills athletics +24, Gorum Lore +20, religion +25, survival +23
Str
+7
Dex
+4
Con
+5
Int
+0
Wis
+7
Cha
+4
Items Spear, Hide Armor
AC 32
Fort +23
Ref +20
Will +25
HP 220 (fast healing 10)
Immunities controlled, disease
Resistances physical 10, poison 15
Speed 40 feet
Offense
Melee Spear (magical) +32, Damage 2d6+8 piercing plus 1d6 spirit
Ranged Spear (magical, thrown-20) +32, Damage 2d6+8 piercing plus 1d6 spirit
Abilities
Fast Healing 10 — A monster with this ability regains the given number of Hit Points each round at the beginning of its turn.
Attack of Opportunity —
Blessed Life — Zorek does not age or breathe, and he doesn't need to eat, drink, or sleep.
Divine Recovery — Frequency once per day
Trigger Zorek fails a saving throw
Effect Zorek loses all negative conditions he is currently affected by and may attempt a new saving throw against the effect that triggered Divine Recovery. His armor and weapons glow with blood-red light when he uses this ability.
Trigger Zorek fails a saving throw
Effect Zorek loses all negative conditions he is currently affected by and may attempt a new saving throw against the effect that triggered Divine Recovery. His armor and weapons glow with blood-red light when he uses this ability.
Divine Prepared Spells DC 36, attack +26
6th Repulsion, Spirit Blast
5th Flame Strike
4th Divine Wrath, Weapon Storm
3rd Blindness, Searing Light, Vampiric Touch
2nd Dispel Magic, Resist Energy, Silence, Spiritual Weapon
1st Bane, Fear, Harm, Heal (×5), Ray of Enfeeblement
Cantrips (6th) Detect Magic, Divine Lance, Guidance, Light, Shield
Divine Innate Spells DC 36, attack +26
5th Banishment
4th Dimension Door (At Will) (To any location in Armag's Tomb)
2nd Augury (×3)
1st Alarm (×3), Lock (×3)
WORKS WELL WITH
FlankerLANDA precision striker adds sustained pressure that this defender's self-healing alone cannot always outpace.
SnareLANDA controller applies persistent pressure elsewhere on the field while this defender ties up the party's main damage dealer.
SniperLANDA ranged attacker keeps chipping away safely while this durable front-liner soaks melee engagement and Reactive Strike threats.
PUNISHES
✖ burst damage reliance✖ condition-based tactics
Avoid pairing with another high-durability front-liner; the encounter's real threat comes from prolonged attrition, not from stacking more staying power.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Zorek in the encounter builder — free, no install.
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