Dying
Unconscious, making death saves
Unconscious and dying. Each round attempt a Recovery Check (flat DC 10 + dying value). If Wounded, you start higher (Dying = 1 + Wounded value). The tracker automatically grants the accompanying Unconscious condition (which itself grants Off-Guard), so AC/Perception/Reflex penalties apply automatically. The tracker auto-applies Dying at 0 HP only for non-enemies, and marks death at the effective threshold (4, or lower if Doomed is present) on every path that changes the Dying or Doomed value.
This condition has a value: a higher value means a larger penalty.
Applying Dying also applies Unconscious, per the Remaster rules.
Penalty type: status. Penalties of different types stack; identical types do not, only the largest applies.
Track Dying automatically
PathfinderGM applies Dying to a combatant and recalculates AC, saves, attacks and DCs for you, including stacking by penalty type.
Open in PathfinderGM →Other conditions
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