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Blink Charge

Rank 5 — arcane, divine, occult (concentrate, force, manipulate, teleportation)

Source: Pathfinder Secrets of Magic

Cast 2 actions
Components somatic, verbal
Range 60 feet
Targets 1 creature
You propel yourself through the fabric of space to deal a blow carrying the momentum of your teleportation. You teleport to an empty space adjacent to a creature you can see within range, then make a Strike against the creature with a weapon you're wielding. The Strike deals damage, plus an extra 2d8 force damage, depending on the result of your Strike. **Critical Success** Double damage, plus after the Strike, you can teleport the target into an empty space up to 5 feet away from its current position. The new space must be on the ground if it started on the ground, in the air if it was flying, and so on. **Success** The Strike deals full damage. **Failure** The Strike deals no damage, but the target takes 1d8 force damage. **Critical Failure** The Strike deals no damage, and you take 1d8 force damage. Heightened (+2) The spell's range increases by 60 feet, and any force damage the spell deals is increased by 1d8 force.

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Secrets of Magic, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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