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Call to Arms

Rank 1 (uncommon) (auditory, concentrate, cursebound, emotion, focus, mental, oracle)

Source: Pathfinder Advanced Player's Guide

Components verbal, focus
Duration 1 minute
Trigger You are about to roll for initiative. You cry out a call to arms, inspiring your allies to enter the fray. Each ally in the area gains a +2 status bonus to their initiative roll and gains temporary Hit Points equal to the spell's rank; these temporary Hit Points last for the spell's duration. Heightened (6th) The bonus increases to +3. Heightened (9th) The bonus increases to +4.

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Advanced Player's Guide, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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