Call to Arms
Rank 1 (uncommon) (auditory, concentrate, cursebound, emotion, focus, mental, oracle)
Source: Pathfinder Advanced Player's Guide
Trigger You are about to roll for initiative.
You cry out a call to arms, inspiring your allies to enter the fray. Each ally in the area gains a +2 status bonus to their initiative roll and gains temporary Hit Points equal to the spell's rank; these temporary Hit Points last for the spell's duration.
Heightened (6th) The bonus increases to +3.
Heightened (9th) The bonus increases to +4.
Cast Call to Arms in your encounter, tracked automatically, free, no install.
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