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Charged Javelin

Rank 1 (uncommon) (attack, cleric, concentrate, electricity, focus, manipulate)

Source: Pathfinder Lost Omens Divine Mysteries

Cast 2 actions
Components somatic, verbal, focus
Range 60 feet
Targets 1 creature
  • 1d6 electricity damage
  • 1 persistent electricity damage
You fire a javelin of electricity that leaves a charged field around its target. Make a spell attack against the target's AC. The javelin deals 1d6 electricity damage and 1 persistent electricity damage. As long as the target is taking persistent damage from this spell, creatures gain a +1 status bonus to attack rolls with metal weapons or electricity effects against the target, and the target takes a –1 status penalty to saves against electricity effects. **Critical Success** The javelin deals double damage, both initial and persistent. **Success** The javelin deals full damage. Heightened (+1) The initial damage increases by 1d6, and the persistent damage increases by 1.

Heightened

Heightened (+undefined): 1d6 untyped damage, 1 untyped damage

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Lost Omens Divine Mysteries, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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