Charged Javelin
Rank 1 (uncommon) (attack, cleric, concentrate, electricity, focus, manipulate)
Source: Pathfinder Lost Omens Divine Mysteries
- 1d6 electricity damage
- 1 persistent electricity damage
You fire a javelin of electricity that leaves a charged field around its target. Make a spell attack against the target's AC. The javelin deals 1d6 electricity damage and 1 persistent electricity damage.
As long as the target is taking persistent damage from this spell, creatures gain a +1 status bonus to attack rolls with metal weapons or electricity effects against the target, and the target takes a –1 status penalty to saves against electricity effects.
**Critical Success** The javelin deals double damage, both initial and persistent.
**Success** The javelin deals full damage.
Heightened (+1) The initial damage increases by 1d6, and the persistent damage increases by 1.
Heightened
Heightened (+undefined): 1d6 untyped damage, 1 untyped damage
Cast Charged Javelin in your encounter, tracked automatically, free, no install.
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