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Clear Mind

Rank 2 — divine, occult, primal (concentrate, healing, manipulate, mental)

Source: Pathfinder Player Core

Cast 2 actions
Components somatic, verbal
Range touch
Targets 1 willing creature
You drive mental contamination from the target's mind. Attempt to counteract an effect of your choice imposing one of these conditions on the target: Fleeing, Frightened, and Stupefied. If you failed to counteract the effect but you would have if its counteract rank were 2 lower, instead suppress the effect until the beginning of your next turn. The effect's duration doesn't elapse while it's suppressed. This spell can't counteract or suppress conditions that are part of curses, diseases, or a natural state of the target. Heightened (4th) Add Confused, Controlled, and Slowed to the list of conditions. Heightened (6th) As 4th rank, plus add Doomed. Heightened (8th) As 4th rank, plus add doomed and Stunned.

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Player Core, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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